If weaving/power weaving is a problem for many classes, just increase the cool down to 30 seconds like they did with the ninja burrow. Or just disallow it in pvp like they did with ninja burrow/shadow walk. And yes, I do agree that the secondary twin should be able to die as knocking them down causes some glitches in pvp and you will get hit by an "invisible" twin randomly, I do not think the warp portal team can do that. So, I suggest first increasing the cool down of weaving/power weaving for twins to 30 seconds and see how it is, and if there still needs to be another nerf, disallow it in pvp/bsq, just like they did with paladin barricade and ninja burrow/shadow walk. They will still have other block skills while fused.
While this might still be a small nerf for twins, the other possibility could be making the main twin being able to take dmg from the secondary twin would make it more fair as they cannot just charge in constantly without consequence with their secondary invincible twin. I am not sure if this is possible.
I honestly do not see too many problems with summoner, but that might also be because there aren't very many that pvp. The only nerf I can think of is the Dark Knight or decreasing the revenge or possibly doing some dmg scaling with their smart shot. Possibly having Nation Fury go off of base instead of total or the more you pew, the less dmg you do.
Invokers heal/magnet isn't that big of a problem as much as their dps with element which might be the same thing that people have a problem with summoners. If the scaling of chain combo/aas/pew pew affected element it probably wouldn't be a problem, but it doesn't scale down like the normal attack so it's a problem in pvp. Increasing magnet cd doesn't matter too much if it's only by a second or two imo.
I suppose the main problem with Invokers/Summoners is their dps, if scaling affected their pew pew (elements included) it wouldn't be that big of a problem, but I am not sure what the warp portal staff can/cannot do.
Is it possible to know the full range that the staff can do to skills/classes/characters? So a better assessment of skill changes could be devised by the players?
TL;DR
twin: increase cd of power weave/weave to 30 seconds or get rid of it in bsq/pvp
include dmg reflection when the secondary twin is attacked, the main twin also takes some dmg
summoner: nation fury nerf to base
nerf Dark Knight
invoker: increase cd of magnet
Edited by flubsy, 02 June 2015 - 08:06 PM.