You did not read my posts it seems. This is not their overall damages alone that make this class really really strong... but the fact they got access to very powerfull crowed control skills too. And btw... even talking about single target damage... no raider would survive 3 mages using single target skill on them.
But once again.... nice try I nearly felt sad for Mages!
First your post said " 3 mages can destroy the whole team " therefore you are refering to aoes, and that is what i was refering to mages aoes, so think about what you are typing and replying.
As for the rest are you now complaning about the debuffs or stun that comes with aoes? Mages are suppose to be able to have a crowd control is part of their role (and as a matter of fact there are better crowd control jobs).
Doesnt raider have 1 stun and 1 sleep? Raiders can have a fairly decent target control on a team as for example sleep the cleric to gang the mage or stun a player to able to kill another, etc.
I'm gonna refer to stun aoes as crowd control since is what most ppl considers "op" (eventhough the mspeed down or dodge down can be as good). Mages have a total of 3 stun aoes which are the following
- Tempest (12.0s cooldown 20% success rate Duration 2 seconds)
- (PvP) Meteorite flow (16.0s cooldown 20% success rate Duration 3 seconds)
- (PvP) Thunder Storm (20.0s cooldown 70% success rate Duration 3 seconds)
So out of those 2 the only reliable stun would be PvP thunder storm since those 20% ones will 80% of the time not work at all. Now a mage would have 3 stuns IF HE GOES FOR THAT BUILD which makes the mage sacrifice multiple other skills or passives that could come really in handy during a clash.
Mages can be easily stopped with a single mute, stun, sleep. What the old mana shield provided mages is the chance to survive for a bit longer to those encounters (the reason behind this thread in particular), atm mages defense mechanism are FAR too weak compared to the damage formula.