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[BLOB] Big List of Bugs: Bug Reports & Feedback


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#76 5318130516144610857

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Posted 25 March 2017 - 02:19 AM

[NEEDS INFO]

 

Date: 25/03/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Rogue class

 

Problem: Mark of Death skill description and debuff icon description say two different things. The skill description tells us if the target on which MoD skill is used upon is a rogue, it will receive additional damage. The debuff icon description on the target says the damage inflicted by Rogue's attack is increased.

Should be: I think it makes more sense to be the damage inflicted by rogue class on MoD debuffed target is increased, and not if the target is a rogue. I have not tested to confirm which of the two actually happens, I let that to our sweet VCRs to do it.

Steps to Reproduce: Cast Mark of Death on a target and compare both descriptions.

 

Videos / Screenshots :

 

1490440535-mark-of-death-description.jpg

"If the target is Rogue, x% additional damage will be applied."

 

1490440541-mark-of-death-debuff-icon-des

"Damage inflicted by Rogue's attack is increased."


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#77 5318130516144610857

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Posted 25 March 2017 - 03:11 AM

[New Bug report] 
 
Date: 25/03/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Wizard/Sorcerer class
 
Problem: Fireball skill description does not match with how the skill works. The skill description claims that additional damage equaling to 30% of the inflicted damage is inflicted over 10 seconds. In reality, from my testings the additional damage inflicted over 10 seconds equals roughly 450% of the initial inflicted damage. (90% * 5 )
 
Should be: Given how the Wizard class underperforms compared to other classes, I believe Fireball is working as it should after the developer's improvement to the skill and the description should be updated to reflect those changes. The description should be "Shoots a massive ball of fire on the enemy and inflicts Fire damage equaling 784% of your Magic ATK, then inflicts additional damage equaling 450% of the inflicted damage over time." You could add over 10 seconds instead of over time to be more precise.
 
Steps to Reproduce: Cast Fireball on a target and compare Scorching Heat damage to what the description says it should be but is not.
 
Videos / Screenshots:
 
 1490443033-wizard-fireball.jpg
 
"equaling 30% of the inflicted damage"
 
 
1490443131-wizard-fireball-dot.jpg
 
The total inflicted damage over time equals ~450% of the inflicted damage.

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#78 Clauchy

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Posted Yesterday, 01:01 PM

[New Bug report] 
 
Date: 24/03/2017
Bug Severity: Moderate
Game Area: Assassin job change
Character Information: Name: Clawshy, class: thief/assasssin, level: 25
Problem: After changing jobs all buffs (including skills buffs, food and potion) dissapeared (and I randomly catched they didn't dissapeared all instantly on the screenshots, or maybe it was lagg?) 
Should be: Buffs continue after job change
Steps to Reproduce: Change job from thief to assassin with skills buffs, food and potion
Videos / Screenshots: http://imgur.com/a/fK1ir
 

Edited by Clauchy, Yesterday, 01:02 PM.

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