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[BLOB] Big List of Bugs: Bug Reports & Feedback


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#76 5318130516144610857

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Posted 25 March 2017 - 02:19 AM

[NEEDS INFO]

 

Date: 25/03/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Rogue class

 

Problem: Mark of Death skill description and debuff icon description say two different things. The skill description tells us if the target on which MoD skill is used upon is a rogue, it will receive additional damage. The debuff icon description on the target says the damage inflicted by Rogue's attack is increased.

Should be: I think it makes more sense to be the damage inflicted by rogue class on MoD debuffed target is increased, and not if the target is a rogue. I have not tested to confirm which of the two actually happens, I let that to our sweet VCRs to do it.

Steps to Reproduce: Cast Mark of Death on a target and compare both descriptions.

 

Videos / Screenshots :

 

1490440535-mark-of-death-description.jpg

"If the target is Rogue, x% additional damage will be applied."

 

1490440541-mark-of-death-debuff-icon-des

"Damage inflicted by Rogue's attack is increased."


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#77 5318130516144610857

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Posted 25 March 2017 - 03:11 AM

[New Bug report] 
 
Date: 25/03/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Wizard/Sorcerer class
 
Problem: Fireball skill description does not match with how the skill works. The skill description claims that additional damage equaling to 30% of the inflicted damage is inflicted over 10 seconds. In reality, from my testings the additional damage inflicted over 10 seconds equals roughly 450% of the initial inflicted damage. (90% * 5 )
 
Should be: Given how the Wizard class underperforms compared to other classes, I believe Fireball is working as it should after the developer's improvement to the skill and the description should be updated to reflect those changes. The description should be "Shoots a massive ball of fire on the enemy and inflicts Fire damage equaling 784% of your Magic ATK, then inflicts additional damage equaling 450% of the inflicted damage over time." You could add over 10 seconds instead of over time to be more precise.
 
Steps to Reproduce: Cast Fireball on a target and compare Scorching Heat damage to what the description says it should be but is not.
 
Videos / Screenshots:
 
 1490443033-wizard-fireball.jpg
 
"equaling 30% of the inflicted damage"
 
 
1490443131-wizard-fireball-dot.jpg
 
The total inflicted damage over time equals ~450% of the inflicted damage.

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#78 Clauchy

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Posted 26 March 2017 - 01:01 PM

[New Bug report] 
 
Date: 24/03/2017
Bug Severity: Moderate
Game Area: Assassin job change
Character Information: Name: Clawshy, class: thief/assasssin, level: 25
Problem: After changing jobs all buffs (including skills buffs, food and potion) dissapeared (and I randomly catched they didn't dissapeared all instantly on the screenshots, or maybe it was lagg?) 
Should be: Buffs continue after job change
Steps to Reproduce: Change job from thief to assassin with skills buffs, food and potion
Videos / Screenshots: http://imgur.com/a/fK1ir
 

Edited by Clauchy, 26 March 2017 - 01:02 PM.

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#79 Draobyek

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Posted 31 March 2017 - 04:59 AM

 

[New Bug report] 
 
Date: 25/03/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Wizard/Sorcerer class
 
Problem: Fireball skill description does not match with how the skill works. The skill description claims that additional damage equaling to 30% of the inflicted damage is inflicted over 10 seconds. In reality, from my testings the additional damage inflicted over 10 seconds equals roughly 450% of the initial inflicted damage. (90% * 5 )
 
Should be: Given how the Wizard class underperforms compared to other classes, I believe Fireball is working as it should after the developer's improvement to the skill and the description should be updated to reflect those changes. The description should be "Shoots a massive ball of fire on the enemy and inflicts Fire damage equaling 784% of your Magic ATK, then inflicts additional damage equaling 450% of the inflicted damage over time." You could add over 10 seconds instead of over time to be more precise.
 
Steps to Reproduce: Cast Fireball on a target and compare Scorching Heat damage to what the description says it should be but is not.
 
Videos / Screenshots:
 
 1490443033-wizard-fireball.jpg
 
"equaling 30% of the inflicted damage"
 
 
1490443131-wizard-fireball-dot.jpg
 
The total inflicted damage over time equals ~450% of the inflicted damage.

 

 

Fire Ball is a known issue. The damage over time is calculated based on 30% of the damage before defence is applied.

 

This is likely to be changed in future rebalancing.


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#80 xhan

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Posted 01 April 2017 - 03:56 AM

[NEW BUG REPORT]

 

Date: 1st April 2017
Bug Severity: 
Moderate 
Game Area: Maple Forest
Character Information: (Alterene2, Wizard, Lvl 34)

Problem: Behavior Flame Explosion does not match the description. Damage at max level  is supposed to be 1100% of Mag. Atk. but it deals a slightly better damage than a Firebolt of max level (which is 488% of Mag. Atk.)

Should be: The damage from Flame Explosion should at least be double that of Firebolt.

Steps to Reproduce: Just attack something with both the skills.

Videos / Screenshots: http://imgur.com/OmU39S3

 

OmU39S3.png


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#81 5318130516144610857

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Posted 01 April 2017 - 10:55 AM

Fire Ball is a known issue. The damage over time is calculated based on 30% of the damage before defence is applied.

 

This is likely to be changed in future rebalancing.

 

yeah I thought it probably is known. How come 30% of the damage? Either the description is wrong or the skill isn't working as it should. Currently the dot applied equals to 90% of the damage and it ticks 5 times.


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#82 5318130516144610857

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Posted 01 April 2017 - 10:59 AM

 

[NEW BUG REPORT]

 

Date: 1st April 2017
Bug Severity: 
Moderate 
Game Area: Maple Forest
Character Information: (Alterene2, Wizard, Lvl 34)

Problem: Behavior Flame Explosion does not match the description. Damage at max level  is supposed to be 1100% of Mag. Atk. but it deals a slightly better damage than a Firebolt of max level (which is 488% of Mag. Atk.)

Should be: The damage from Flame Explosion should at least be double that of Firebolt.

Steps to Reproduce: Just attack something with both the skills.

Videos / Screenshots: http://imgur.com/OmU39S3

 

OmU39S3.png

 

 

Doing quick calculations Flame Explosion should be doing roughly a bit more than the double of Firebolt (488% is almost 500% and 1100% is almost double of 500%).

 

Your numbers seem correct and match the skill descriptions:

 

Flame Explosion = 2x 1205 = 2410 which is slightly more than the double of 1050~ from Firebolt. I do not remember exactly now how many times Flame Explosion hits the target, I think it's 3 hits but definitely at least 2 and Firebolt is only 1 hit skill, therefore the skills/descriptions seem to be working/describing as they should.

 

EDIT: unless it's april fool's joke and you made me waste 5minutes of my time to reply to your post. Not even funny. q.q


Edited by 5318130516144610857, 01 April 2017 - 11:10 AM.

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#83 xhan

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Posted 02 April 2017 - 12:39 AM

Doing quick calculations Flame Explosion should be doing roughly a bit more than the double of Firebolt (488% is almost 500% and 1100% is almost double of 500%).

 

Your numbers seem correct and match the skill descriptions:

 

Flame Explosion = 2x 1205 = 2410 which is slightly more than the double of 1050~ from Firebolt. I do not remember exactly now how many times Flame Explosion hits the target, I think it's 3 hits but definitely at least 2 and Firebolt is only 1 hit skill, therefore the skills/descriptions seem to be working/describing as they should.

 

EDIT: unless it's april fool's joke and you made me waste 5minutes of my time to reply to your post. Not even funny. q.q

 

The number is correct if you total the damage. I would expect the description is about each hit instead of total. I am comparing this to Assassin's Shadow Explosion, which the damage on each hit (total of 2 hits) is as per the description

 

Sorry, miscalculated. In Assassin I was comparing the damage of Shadow Explosion to Double Attack, both also have 2 hits. In Wizard's case, fire Bolt only have 1 hit but Flame Explosion has 2.


Edited by 1734160513114018293, 02 April 2017 - 12:57 AM.

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#84 5318130516144610857

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Posted 02 April 2017 - 08:23 AM

No bug. I tested Shadow Assault on my newb ML21 sin with Witch claw +2 refined.
 
PSE= 3414*0.095 + 860 + 20 = 1204.33
Damage = PSE * skill multiplier = 1204.33 * 550% = 6623.82
 
1491153471-assassin-shadow-assault-damag
 
Total damage on non-crit is 6624. Your bug report turned out a lousy April 1st joke :P

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#85 squaremusics

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Posted 15 April 2017 - 06:54 AM

[NEW BUG REPORT]

 

Date : 15th April 2017
Bug Severity : 
Moderate 
Game Area : -
Character Information : -

Problem : ML1 max cap is now 10.000 MP, how they can purchase SKILL from Dapara if the required amount is 11.900 MP. This ML1 typically for farmer who stays at ML1, so they need to maxed their SKILLS and STATS.

Should be : either the MP price for skill to be lowered to 10.000 max or the cap is upgraded to 11.900 or more.

Steps to Reproduce: -

Videos / Screenshots : -


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#86 5318130516144610857

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Posted 07 June 2017 - 02:25 PM

[New Bug report] 
 
Date: 08/06/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Warrior class
 
Problem: Berserk does not grant -10% dodge like it says in the description whereas in the past the stat value would decrease accordingly.
 
Should be: The dodge stat should be reduced by 10% of its value whenever the Berserk buff is on. 
 
Steps to Reproduce: Use Berserk skill and compare the dodge stat value without the buff.
 
Videos / Screenshots:
 
1496877745-no-berserk.jpg
 
Dodge 1191 without Berserk.
 
 
1496877755-with-berserk.jpg
 
Dodge 1191 with Berserk buff on.

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#87 KuroiKoneko

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Posted 07 June 2017 - 04:47 PM

[New Bug report] 
 
Date: 08/06/2017
Bug Severity: Moderate
Game Area: Any
Character Information: Warrior class
 
Problem: Berserk does not grant -10% dodge like it says in the description whereas in the past the stat value would decrease accordingly.
 
Should be: The dodge stat should be reduced by 10% of its value whenever the Berserk buff is on. 
 
Steps to Reproduce: Use Berserk skill and compare the dodge stat value without the buff.
 
Videos / Screenshots:

Spoiler
Dodge 1191 with Berserk buff on.

 
I think it works, just stats cannot be shown as a negative number...
 
Spoiler

Edited by KuroiKoneko, 07 June 2017 - 04:49 PM.

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#88 5318130516144610857

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Posted 08 June 2017 - 01:47 AM

This bug may have appeared only recently. I was in doubt whether the character still gets the dodge decrease and the stats aren't reflecting that, or if it simply doesnn't give the debuff at all. In any case, I'm 100% positive in the past the dodge stat would temporarily lower by 10% during the Berserk buff duration, just like the temporary attack power increase is seen in the attack power stat. Leaving it as it is now is misleading.


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#89 Kishresgalza

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Posted 21 July 2017 - 07:35 AM

:p_swt: I have a problem I can not enter after selecting a server odin me boot closes the game without any error notice and I give it up and intale 2 veses but it does not solve the error. :p_swt:

PS: I happened after the new patch that came out on July 19


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