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New Pile Bunker and 15.1 Mech Gears Question


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#51 fuyukikun

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Posted 04 June 2016 - 10:27 PM

i have doubt

do wearing 2 supplementary dex in set with supplementary str will give extra 200% axe boomerang damage? or just 100%?


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#52 kiddo313

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Posted 05 June 2016 - 10:33 PM

Good question Fuyukikun.

 

Boxinguru has already confirmed that all 3 supplement bonuses work together with Supplement Str.  Could someone with 2 Supplement Dex Accessories test it out?


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#53 Keepo

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Posted 06 June 2016 - 02:05 AM

doesnt work


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#54 fuyukikun

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Posted 06 June 2016 - 02:31 AM

okay, means we can have free 1 accessory slot then. unlike upgrade barrel which we need to use 2 barrels to get maximized effect.
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#55 Keepo

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Posted 06 June 2016 - 04:53 AM

each set bonus effect will only ever apply once pretty sure. The only benefit from using 2 barrels is the knuckle boost damage (i think thats what you're talking about?) you won't get extra arm cannon dmg from wearing 2


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#56 fuyukikun

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Posted 06 June 2016 - 05:02 AM

i dont even wear the set. i just use 2 barrels and use temporal dex boots, faw and supplementary str armor
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#57 mildcontempt

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Posted 06 June 2016 - 09:35 AM

Does anyone have a link to known enchants possible on the new mech gear? If the barrel can be enchanted with some atk %/EA stuff (or even after-cast delay) then it would still be a very useful accessory. 


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#58 Ylliw

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Posted 08 June 2016 - 07:02 AM

Question: is the supplementary dex stacks in Iro specifically the 2 seconds reduce in cooldown of axe boomerang? i tested the 2 accesory but only 1 works. With level 5 axe boomerang we have only 3 seconds cd. so equiping 2 dex accesory must give a total of 4 seconds which removes the cooldown of axe boomerang.

in Nova ro the accesory stack but in Iro, when i tested does not: heres the link of no cooldown axe boom

 

i ticketed already but still have no reply. been 2 days already. lols if my question resolve. axe boom will become to OP in woe :))


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#59 Ashuckel

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Posted 08 June 2016 - 07:19 AM

A lot of things that dont and shouldnt happen in iRO works there. Cant take that server settings seriously when every skill is aspd based lol
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#60 fuyukikun

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Posted 08 June 2016 - 04:37 PM

well, bellum guillotine using axe boomerang already OP in pvp-woe to begin with. now with doubled damage and the cooldown reduced to only 1 sec cooldown, it will be more OP since it will raise the DPS by 6x.


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#61 RaohSung

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Posted 08 June 2016 - 11:46 PM

~ Took this table out. Inaccurate as sh!t... ~


Edited by RaohSung, 11 June 2016 - 12:50 AM.

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#62 fuyukikun

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Posted 08 June 2016 - 11:53 PM

how dedicated, how many instance u run a day?

or is this taken from some website?

 

seems not accurate, i got flee +12 on second stage of str supplementary at +4. also there is attack delay (ASPD) and spell enchants are missing from the table.


Edited by fuyukikun, 09 June 2016 - 12:07 AM.

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#63 RaohSung

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Posted 09 June 2016 - 12:32 AM

My cousin send it to me. Aint playing much since some time, working like a mad man lately. Thats why I am that quite in Forums in general lately.

 

Did the Charleston instance 6 times till now though. Those Gun Barrels are a gods gift for Mado Mechs, KB is so good now.

 

---
Then they aint that accurate and those names are -_-ed up. But a good start I think. Got Agi+2 / Dex+2 / EA+2 on my Reinforced Glove Armor (+7 Refine). So the table is incorrect or the names are all messed up. Those Enchants are listed at the Reinforced Cannon (Thats the Engine I guess?)


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#64 kiddo313

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Posted 09 June 2016 - 10:10 PM

Thanks for the info RaohSung.

Looks like both upgrade boots and garment can get EA enchant. Kinda disappointed with the enchantment differences for +9 though...
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#65 MrBrainFreeze

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Posted 09 June 2016 - 10:48 PM

Raoh's post is not accurate.

 

The upgrade boots can't get EA or FS, they can get a stat or atk delay.

 

The plate can get FS and EA, tried after I +9ed it earlier, made FS2/EA1/EA2 upgrade plate.

 

The garment can get EA before +9, but maybe it has a higher chance with +9? Still need more components to make a better garment.

 

I have not broken any doing the 3rd enchant. The chance is either low or it can't break.


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#66 Ylliw

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Posted 10 June 2016 - 01:51 AM

ah so only 1 supplement acce works only for cooldown reduction for axe boom. warp portal also say its working porperly.  and btw are the enchant same for upgrade and supplement?


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#67 kiddo313

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Posted 10 June 2016 - 06:28 AM

Raoh's post is not accurate.

 

The upgrade boots can't get EA or FS, they can get a stat or atk delay.

 

The plate can get FS and EA, tried after I +9ed it earlier, made FS2/EA1/EA2 upgrade plate.

 

The garment can get EA before +9, but maybe it has a higher chance with +9? Still need more components to make a better garment.

 

I have not broken any doing the 3rd enchant. The chance is either low or it can't break.

 

Thanks for confirming MrBrainFreeze.

 

The armor getting EA is pretty cool too.  Hope we can get more information on the +9 enchants to see if it's worth going for +9.


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#68 RaohSung

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Posted 11 June 2016 - 12:53 AM

Okay, I think the gear cannot break, even if the NPC says so. Anyone here broke his gear enchanting anything?? Did a lot the past days and nothing happend.


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#69 son12

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Posted 11 June 2016 - 08:23 AM

Wearing 2 Supplement Part Dex completely remove the cooldown of Axe Boomerang, however the skill have 1s delay, sadly, so wearing just these two are not enough to spam it.

 

http://irowiki.org/wiki/Axe_Boomerang

 

Correct me If I'm wrong xD

 


Edited by son12, 11 June 2016 - 08:33 AM.

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#70 fuyukikun

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Posted 11 June 2016 - 12:14 PM

you are wrong, it is cooldown, not delay
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#71 son12

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Posted 11 June 2016 - 04:30 PM

you are wrong, it is cooldown, not delay

 

kk ikr xD well I really was hoping that we can spam it, but sadly nope :x


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#72 fuyukikun

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Posted 12 June 2016 - 03:52 AM

the description of pile bunker S is wrong. it is atk delay, not cast delay. i got my ASPD increased when wearing +7 pile bunker S.

Maybe:

Pile Bunker P means Power

Pile Bunker S means Speed

Pile Bunker T means Troll, seriously SP consumption?


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#73 kiddo313

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Posted 12 June 2016 - 06:16 AM

Thanks for testing tese out fuyukikun.

 

Which of the 3 new Pile Bunkers do you find using the most?  I'm currently using P, and wondering how much of a difference that slot makes considering the 50 atk difference between the non slotted one.


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#74 fuyukikun

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Posted 12 June 2016 - 06:24 AM

for KB purpose, i hve pile a +7 bunker P, a +7 AK carded pile bunker S, and a clean +0 pile bunker S. 

the AK carded S > P. I plan to make +7 Archer skel carded S, but i made some calculation, the damage is the same to +7 P. So i left my pile bunker S clean for now. maybe to be carded by white knight card.

i dont make the T one, SP consumption is useless since SP is cheap and incubus pet already covered my needs.


Edited by fuyukikun, 12 June 2016 - 06:26 AM.

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#75 kiddo313

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Posted 12 June 2016 - 07:00 AM

Ahhhh.. so Archer Skeleton cards don't really seem to be a very good idea as well Fuyukikun.

 

How about hunter fly?  And what in god's name is a white knight card ? haha


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