I am making a specific thread for this, because it will be buried in the maintenance notes and will never be touched on.
The GMs have made the most pathetic move they could, with implementation of the Penetration Shadow Set. http://www.playragna...ail.aspx?id=396
For those of you who don't know, the penetration set bypasses all DEF of a specific race, when worn together. Essentially it is a Samurai Spectre with no drawbacks whatsoever. It is one of the most overpowered Shadow Sets kRO has ever created.
In the past, iRO has promised that this set would never reach our servers, due to the hate by many on the sets existence. They have now gone back on that word. It has only been a few minutes since the announcement, and as a PVM Guild Leader I have already seen several players contemplating quitting when maintenance is over.
As a guild leader, all I can really ask you is this: How much do you plan to kill reason to play your game? You already made a lot of players shun away from WoE with the implementation of the Unfrozen Shadow Set. Some of which while not having any interest in WoE to begin with, have quit on principle alone due to how poorly the discussion on the set was managed. And now you decide to implement the worst shadow set you possibly could for PVM?
Give me, and other PVM Guild Leaders a reason to continue giving a crap about your company and your game.
Shadow gears typically have no drawbacks in usage, when compared to gears that might be required for the same effect.
Toxn I find this arguments fallacious. By your definition, Exorciser, Weeder Knife, etc, are as powerful as Samurai Spectre because they can bypass the DEF of an enemy by 100%. Samurai Spectre is better than them for the simple fact it works on all races at once. Most leveling areas have multiple enemy races stacked together, making your race-specific weapon only sueful against half the monsters. Samurai Spectre is more versatile, and as such, better. The card's rarity allows it to be a bit better. But good game design is that rarity can't balance power. This worked fine early on in RO's development. The MVP cards weren't just blatantly more powerful, they had drawbacks to offset it. Such as Eddga and Dark Lord lowering max HP or Lady Tanee lowering HP, or Tao Gunka nearly zeroing out your DEF. So its normal to see the MVP card do something the easier to get items can't do, but still at a drawback.
The shadow sets carry the same limitation as the weapons with the baked in effect: 1 race.
Additionally they carry a second limitation: you can't wear other shadow weapon/accessories.
Third limitation: Doesn't work on players that way samurai does. Again, way more versatile to have a samurai spectre.
Part of your fallacious arguments is that you're conveniently setting aside how the shadow layer works. They are not bonus items. They are a new layer of character rebalancing kRO decided to go with. They've even officially stated this. Rather than change skills or mechanics they want to rebalance gameplay with equipment. Shadow gears are their layer where you modularly swap what you want to be good at in or out. The baseline powerlevel, whether you like it or not, is that there is some gear here doing +10% atk or +4 aspd, etc. In this case you're dropping the ATK% or +ASPD for the defense piercing, just like back in the day how you dropped a 20% card from your level 4 weapon's typical power range in exchange for the baked in def piercing effect.
There are plenty of shadow sets that exist on kRO that we could still use, off the very top of my head there are sets which grant skill usage of Greed, Teleport, Heal, Hiding, Cloak3 (if I recall correctly), and other skills like such. With the drawback of increasing the SP usage of those skills by a lot (reduced per refine as a refine bonus).
Or there are shadow sets that directly make builds more viable, such as the class shadow sets. While these ones are a little more overpowered, they aren't breaking the entire server right off the bat.
Or what about new shadow set ideas? Recently there was a discussion on removing the hard coded change iRO has to Bowling Bash. How about a shadow set/gear that reverts Bowling Bash to it's kRO equivalent, and disable it's effects in WoE and WoETE?
There are also plenty of other things that we could have implemented that aren't specifically shadow gears. There are plenty of headgears that are server has yet to receive, and majority of the time when we do receive them, they are thrown out as contest rewards instead. Hell, Thor even has the Mad Bunny shield which has an awesome sprite, but is currently broken. What about fixing that and releasing it?
Another thing kRO has is a much more diverse costume headgear enchanting. Every once in a while they will remove the list of what headgears can be enchanted in Malangdo, and change them to a new set of headgears. There are also more enchantment types we have yet to receive from this as well. Though some of the enchants we don't have yet are... questionable. Like fixed cast reduction -0.3, -0.5 and -1s.
But on the topic of shadow gears, I would like to see the Greed, Tele, Hiding, Heal, etc sets reach here before anything too overpowered comes.
I think this is a fair compromise that they can work their way through the other shadow gears kRO made. But the penetration sets are an elephant in the room we cannot leave ignored.
Edited by Kadelia, 09 June 2016 - 07:44 PM.