I've been a player on RO since beta and been back and forth on it and just got back into playing it a few months ago. So forgive me if my ideas are a bit off the mark as I am not 100% on all the new things around.
Just would like to make a few suggestions and add to or expound upon others ideas I think would work til a more suitable solution can be made. I think these ideas should be possible but feel free to tell me if not. Maybe just a temp fix til then.
1.GFSS Turn in Cooldown or Eden Badge Cooldown for Tokens: If I am not mistaken, you get 5 of these for 5 badges. That is a pretty good amount for anyone who may die and miss a card or have a bad run at a MVP or for emergency situations. If you are spending 10+ tokens or such per fight, you probably shouldn't legitimately be fighting what you are anyway. So putting a week or so cooldown on the tokens would slowly kill people's huge supply they probably have saved and also make it so if you DO need more then 5 a week...You can just save up to fight whatever it is is that is killing you that much. Not everything has to be instant satisfaction. And this should cut down on the token spamming for other MVPs as well without the person choosing to spend KP for tokens. While it won't fix it all cause someone is gonna whale spend anyway, I think it will cut back on how many people we have doing it.
2. What is the main reason this MVP is worth cheesing for: Someone mentioned the amount of fragments is like 500 or so when you kill the MVP guaranteed? I am not sure about the other drops but I have seen this go for a good amount for 1 so 500 is easy money. I think cutting down the amount indefinitely or til a plan is in place is a good idea. Making one of the best options to earn money off the MVP so easy to get is what makes people want to cheese more in the first place. This would make the reward for spending so many tokens lessened instead of guaranteed high amounts of pay off. The idea of making the drop of the fragments having a fluctuating drop chance is a smart idea. I mean...We all gear up for a MVP and spend items and pots not for a guaranteed amount of money but for a chance of a rare card drop or the like. So people who are killing it through team work and normal means should very well be use to not getting the best of the best every run. While normally people who cheese want quick and fast rewards for less or no work.
3. Put an item cap on Tokens: Why should ANYONE be able to carry hundreds of these things anyway? That is like asking for coming up with a way to mess up the challenge of MVPs or not blowing through content you shouldn't be doing anyway. 10-20 max should be all you can carry. Cause I play battle AB and I know it is hard going through content without AOE's and such but I think that forcing your way through things you have no business doing stops people from communicating and just wanting to solo everything alone.
4.Giving the MVP Hell's Power: I think this maybe fine if it is a REAL TEMPORARY solution. Like finding a new way in a week or so. But if it is just gonna sit on the MVP for years to come as a fix is never found...I dunno if it would benefit anyone that much. But I don't have much experience with these MVP skills and such so I can't say I know how much a legit team needs to get around such a skill.
That's my two cents on the topic!
TLDR: GFSS turn in cool down or Eden badge cooldown for Tokens, Make MVP drops less instantly enticing, Number of Tokens held cap, Temporary changing of MVP Skill.
Edited by Battlehunter, 12 October 2017 - 06:42 AM.