And yet most players are louder about having an offline vending system over revamping the auction house. Which is what led the developers to work on an offline vending system instead of fixing the auction house system. It's rather contradictory how players clamor for more efficiency in the game, but demand the most inefficient way to sell stuff.
Very true. Even I don't know there's an existing Auction System until around the time pRO almost at its end (2014) when it was actually existing way before that. And when I saw it for the first time, the Auction is like a Ghost Town. No auctioned items.
First a foremost, multiclient removes teamwork.
Instead of helping other players in the game, you would rather multiclient and level up countless numbers of your own accounts.
Expanding on my first point, my second point is with multiple accounts a player will inevitably loss their gear. Then they will complain to everyone about where is my MVP this, my GOD item that and they will never share the spoils of collective efforts. Again removing teamwork and creating a rather toxic atmosphere of mine mine mine.
Third reason is just balance.
You shouldn't get an advantage just because you have multiclients open. Highpriest is the extreme here, the advantage in a PVP with someone without a highpriest's buffs is just unbalanced, unfair and makes people not want to play. You also create these classes where they are fully buffed, and other classed that are a buff, each class should be chosen for its own advantages and should all be capable. You want a wide range of players, player a wide range of characters, otherwise you end up with 10000's of rogue bots.
Additionally, as for passing items to other accounts, there's already Rodex and Guild Storage (provided both characters belong to the same guild) to easily pass the items without multiclienting. If either Auction or Offline Vend or both would be implemented, I don't see any other reason for multiclienting anymore.
not that long, maximum 5 item vend certificate only need to kill 3 each of Eremes, Sorin, Cecil and Keyron in bio3
also it seems the quest cooldown is per character
I see. At least I can quest to each characters this way even with a hassle to transfer the item to be vended for different characters once a day.