To alleviate some of the long standing issues related to spawn camping, we are considering the introduction of a hostile turret NPC at each spawn area which quickly targets and annihilates all opposing team members who trespass into the spawn area of the other team. We are hopeful that this will act as a deterrent to those who are insistent on taking advantage of the various visual glitches to gain an unfair advantage over others.
How about instead of killing the spawn campers in the area the turret just stuns and mutes them? And it should be an AOE stun and mute for them. That way the people being camped can still kill them. A 20 sec stun would be nice. Also, make sure it works on the def spawn too. They climb the walls in the front of that and up both sides. The def spawn has to be wider on the sides and higher at the end to help keep them off too.
It's better if the turret just kills the players that enter the spawn-area. Because even if the machine stuns them for 20seconds, once you skill them they're gonna be awake. As well, if you mute them they can still melee and for some classes that is still deadly. Instant-kill would be better.
(More ideas for the Union war changes)
You could also highlight or make the field glow red, as a danger symbol (This will only appear to the attacking side) As in for the defending side they should add more wall/floor to distance the spawn from the edges cause attackers can easily attack defender's on top of their wall. As in for afk players, if there's a way to limit the amount of accounts u can sign-up with that would be useful too. Cause all you need is a fighter-cleric. So maybe something with IP adress limiting.
Edited by iBryan, 16 June 2011 - 01:11 PM.