If we made three tiers that would mean the Union Wars for each tier would have to go off every three hours instead of two. The amount of participating players is also a concern if there were three tiers. The idea behind the two tiers was so players could get a taste of PvP earlier on and when they are in the 141 to 179 range, players will be encouraged to level up to the next tier.
With the positive response from the Union War changes, some priority has been given to enhance the Union War experience. Foreseeing the delay in the release of the Goblin Caves, we have decided to put more energy into PvP and Player Progression for the summer and have the Goblin Caves come out later in the year.
Keep your opinions coming.
I cannot understand why we would have to go off every 3 hours instead of 2 hours if we have three tiers of participants.
So you are saying for the month of June, July, August, you will only be working on Player Progression and Union Wars adjustment, just saying...new players get to high level too easily, the so called Player Progression which you mentioned is about helping low level area such as Adventurer's plain, valley of luxem tower, in my opinion it is a waste of time. No one really cares about these places.
For Union War adjustment, you try to balance the war by placing a turret and stuff (I hope this won't take 3 months to do). But instead of trying to balance the war, how about you guys actually take some time look at Proposal and Suggestion thread first, there are so many issues regarding class balancing, and it has been discussed for ages, but nothing has been done. This Union War adjustment will just make the PvPers happy but balancing the class will make both PvPers and PvMers happy.
If you guys really have no clue what is a true opinion, and what is a biased opinion regarding class balancing, you could always employ some volunteer content counselor.
Edited by DestinyDeoxys, 11 June 2011 - 10:24 AM.