Heal is initially toned down, you have gears, you also have highness heal, coluceo heal, get more bishops and you have 2x, 3x the healing power, no need to panic.
I've already seen bishops in Pront do some reaaaaally high number heals, so I actually had no idea that Heal was, in fact, toned down at all. I can't imagine how much higher the numbers would go if this nerf gets removed. @@; Which makes me wonder whether some of these nerfs were implemented just because some of those 3rd class skills are so overpowered... I haven't tested any 3rd classes yet myself, nor do I know much about them, so someone else may have a better feel for this.
I guess i am juts fuzzy on the drop issue because i have not seen any hard data on what % drop you lose and what lvl difference you have to be to get said drop issue...
I would really love to see hard data on this as well.
From my experience so far, I can remember at least 2 occasions where I noticed a huge difference in the rate I was finding the drops I was looking for between when the lvl difference was 2 to when the lvl difference was 1 or 0. In both these cases, I started hunting when I was 2 lvls below the monster's lvl, and noticed I seemed to get more of what I was looking for as I got closer to the monster's lvl. Of course, this could just purely be my own rotten luck, and there may be no drop penalty at all for just a 2 lvl difference, which is why I'm even more curious to see hard data on this.
As for the EXP rate, I've actually been leveling through the Eden Group quests to test the leveling curve and haven't done a single Helpful Henry quest yet (yeah... I'm an odd one... /swt ). And so far, I actually think the EXP is rather fair, considering there were absolutely no mercenaries, battle manuals, and the repeatable EXP turn-ins we have on our main servers right now.
I was honestly reminded of my 2004 iRO days as I visited old, currently deserted maps (one reason why I love the missions system and the new map features, they actually make you try to visit different maps, and thanks to that, I actually visited a couple maps that I've never visited pre-Renewal myself) but compared to back then, I noticed the leveling went by much much faster - job 50 took weeks and months for me back then, when I reached it in a matter of days with this test. What I don't know is how much of this ease is actually due to the gears I have... probably a lot. New players will probably have to rely on the Eden Group equips more, but I'm wondering up to what point these equips will remain helpful. With the way the economy is on Ymir and Valk right now, new players are going to have a very hard time getting equips better than their Eden gear (not to mention that the drop nerf will probably make gear and card prices even higher x_x). Then again, maybe this is where partying is supposed to come into play to help facilitate leveling. I didn't get a chance to test how partying or party share works during these low/mid-levels, and I don't think anyone will be able to (or are willing to) test this until Renewal actually hits the mains.
Now let's see if I'll still feel the same about the EXP in the higher levels, and maybe trans if there's still time.