Maintenance March 13
#51
Posted 12 March 2012 - 09:43 PM
What im getting at is that 5 hours of WoE would fall under the catagory of "Too much of a good thing." Chocolate is great, but i dont eat 5 pounds of it just cause its amazing...I would get a stomach ache if i did that. Same thing with WoE, if i sat there for 5 hours just WoEing I would feel aweful after.
#52
Posted 12 March 2012 - 09:55 PM
They don't care. They've basically outright said it. Good thing you play on valk though.Well I dont play on ymir or ygg but i do WoE quite a bit on valk. I could tell you know that if i had to WoE 5 hours straight i would just stop being a WoE guild all together. That is honestly madness. People work jobs shorter than that amount of time. How can you expect a player to sit there for 5 hours to play a video game? I mean in my college days, i know ive sat for hours on end playing video sometimes (beat god of war 2 in a single rainy day). BUT i take breaks in between, sitting there for too long can hurt your eyes and give you headaches. Its not a fun feeling.
What im getting at is that 5 hours of WoE would fall under the catagory of "Too much of a good thing." Chocolate is great, but i dont eat 5 pounds of it just cause its amazing...I would get a stomach ache if i did that. Same thing with WoE, if i sat there for 5 hours just WoEing I would feel aweful after.
#53
Posted 12 March 2012 - 10:11 PM
It went from fun to tiresome for Sat woes.
#54
Posted 12 March 2012 - 10:13 PM
How about the special effect of Saint Patric's Hat that monster drops Green Ale ?
Coming back in this season or not?
#55
Posted 12 March 2012 - 11:32 PM
The problem here though is the fact that ygg has two woes on Saturday which now makes playing RO on Saturday more like a full day of work than anything. You know what happens when a game starts seeming like work or when people get so much woe they get sick of it? They stop playing entirely, which is completely counter intuitive to what you want when you're running an mmo.
#56
Posted 12 March 2012 - 11:45 PM
#57
Posted 12 March 2012 - 11:51 PM
Yeah, let me get right on that so I can lose due to not having enough people, and waste even more supplies.People will not quit WOE. They would just be forced to choose which 2 hr sat WOE to play. Just plan your WOE like a sports team with substitutions. lol
I wish people would think before posting something stupid.
#58
Posted 13 March 2012 - 12:02 AM
is enough to cut your plans on a saturday for 2-3 hours, but now you gotta waste all your day for 6-7 hrs if you want your guild to progress. with this you just gonna make players quit cuz they wont be able to assist to all woes, unable to progress theres no motivation to play. you asking for something impossible, not many will keep assisting for the whole thing. if the plan is to make the game better, try on a diff way, like this its just killing it
#59
Posted 13 March 2012 - 12:02 AM
#60
Posted 13 March 2012 - 12:14 AM
Edited by firewind, 13 March 2012 - 12:15 AM.
#61
Posted 13 March 2012 - 12:20 AM
#62
Posted 13 March 2012 - 12:46 AM
#63
Posted 13 March 2012 - 01:09 AM
#64
Posted 13 March 2012 - 01:34 AM
whether it be castle loots, eco's, killing people, having fun, overall increasing woe hours kills all aspect of that.
1. longer hours cost more supply. the point of woe for people is to make money and also to have fun. saying 'all you care about is loots' is like saying you're not allowed to go and make money from woe. afterall , woe-ing is the only way to naturally obtain god items without having to absurdly pay lots of money.
2. eco's wise, this hurts the younger and smaller guild who would try and make money from having higher castle eco. they will have trouble getting it up and eventually will give up due to lack of supplies (which is already mentioned).
3. woe is fun, but just like every event, it gets boring when it goes on for extended period of time. would you watch a movie that goes on for 2 hrs, twice in a row? i'll bet you won't.
4. killing people is fun, but it eventually gets tedious after time, which doesn't make it fun.
i can easily state more points, but its obvious enough pretty much.
#65
Posted 13 March 2012 - 02:29 AM
they will have trouble getting it up
#66
Posted 13 March 2012 - 03:11 AM
#67
Posted 13 March 2012 - 03:11 AM
Edited by Triki, 13 March 2012 - 03:12 AM.
#68
Posted 13 March 2012 - 03:20 AM
Also, sucks about double exp ending...my homunculus still needed 6 more levels for his first AoE skill.
Edited by Luckywhiterabbit, 13 March 2012 - 03:23 AM.
#69
Posted 13 March 2012 - 03:25 AM
the +1 all stat should stay on the glasses. but not the atk/matk.
honestly the real hard work was spending/farming the find sands. the event was really buggy (angels being way more hard to kill at first, causing many people to join the angels side, some servers getting a bugged Devil side, can't switch sides even when you brought 100 lumps/crates, etc) if the atk/matk is going to stay and grant a MID head gear 20~30 atk/matk then i could sense an outpouring a Q.Q's (myself included) since the event wasn't really fair or well ran. we had 4/5 weeks of getting devil's symbol/angel's symbol so i think +1 all stat to a mid headgear is somewhat acceptable.
It's not just that, the Angel side on Valk literally gets nothing iirc. During the first week, when the Angel side is winning, the NPC is bugged and won't give the ATK/MATK upgrade to the Angel side, and after the first week, when the NPC is fixed, the Devil side keeps winning so they got their ATK/MATK upgrade, while Angel side never got the upgrade because during the only time they're winning, the NPC is bugged.
Edited by YohanesW, 13 March 2012 - 03:31 AM.
#70
Posted 13 March 2012 - 03:32 AM
I'd like a proper explanation as well because I still don't fully understand why you're doing this.Could you please give further information on how the extended WoE time is essential for further updates? I'd like proper justification.
not in YggI had many that were vocal about wanting to have WoE 1 still occur on Saturday
Again, not in Ygg server. The majority of the people in our server, if not everyone, are unhappy with these changes. I'm not sure but I feel like these changes in WoE times were intended for Ymir.Regardless of how I choose it, someone is unhappy, I would rather err on the side of giving more time to do WoE than having less WoE time.
Edited by silentFuzz, 13 March 2012 - 03:40 AM.
#71
Posted 13 March 2012 - 03:33 AM
#72
Posted 13 March 2012 - 03:34 AM
Edited by firewind, 13 March 2012 - 03:39 AM.
#73
Posted 13 March 2012 - 03:38 AM
Yeah, let me get right on that so I can lose due to not having enough people, and waste even more supplies.
I wish people would think before posting something stupid.
If you're a guild leader, organize your team so that they all go to 1 WoE, and not both. It's your guild, your team, if you can't manage them you don't deserve to be a guild leader . If you're not a guild leader, and yours isn't doing that, pick another guild.
#74
Posted 13 March 2012 - 03:40 AM
here you go - faceslap.jpeg
#75
Posted 13 March 2012 - 03:45 AM
1, make a thread to discuss it
2, after pretty much every1 has said its a bad idea, implement it!
3, after pretty much every1 has said 6 hours in a row is too much, change it to 7 hours in a row instead!
i guess what we need to start posting is that we love the woe changes and we think we should have to dedicate even more time to RO on our weekend, maybe then it will go back to how it was?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users