But wouldn't the beta clients be overwritten by the new interface by now?I'm too lazy for make something with UI. >_<
But early said - if you can obtain beta-client we can easy transfer UI from them.
UI Texture Editing
#76
Posted 27 June 2013 - 11:02 AM
#77
Posted 27 June 2013 - 11:27 AM
I'm used to extracting from screenshots tbh. having to clone textures onto a part of a interface bit so it's apply-able to game interface is one thing...
#78
Posted 27 June 2013 - 04:16 PM
So useless nobody can play, right? It;s far from useless.
Useless isn't a very good word for it.
Sloppy.
Too much crap on the screen.
There,
#79
Posted 27 June 2013 - 04:16 PM
Also the file format used isn't any normal type file like png so you need to get the special tool to edit it...
#80
Posted 27 June 2013 - 11:49 PM
#81
Posted 28 June 2013 - 03:01 AM
#82
Posted 28 June 2013 - 09:11 AM
#83
Posted 28 June 2013 - 09:13 AM
#84
Posted 28 June 2013 - 09:59 AM
Edited by coded, 28 June 2013 - 10:03 AM.
#85
Posted 28 June 2013 - 11:11 AM
Are they using this to cause a unfair disadvantage,? Is it altering game play unfairly, and not in the way it was suppose to be used?
And from these questions, i'd say it's against terms of service sure, but however the kinks to it are from my perspective, and i'll say this
" As long as it isn't being used for unfair advantage at gameplay, or altering game-play in any way to cause unfair use of the game", then it would be fair, as it is only visible to you and you alone, however in their terms of service, it says in the fine print, of their EULA:
L) Modify any files that Gravity does not specifically authorize User to modify. Use of material, which is subject to the rights of any person or entity without the express permission of such rights holder, is prohibited, and will result in the termination of the User's usership and possible civil and/or criminal liability.
The Staff haven't specifically told you not to modify the files to your hearts content, but your subject to termination of your user service to the game.
However, With MP3 files in terms, they have allowed the changing of MP3 Files, but as a point. i doubt the staff will say anything about graphic files, unless they "terminate" the users account.
Edited by AmiiMii, 28 June 2013 - 11:13 AM.
#86
Posted 28 June 2013 - 12:57 PM
I haven't tried it yet but I read that it works but it also has some errors and kinks that needs to be worked out.
#87
Posted 28 June 2013 - 11:00 PM
The Program is a No, NO on a forum such as this. (except in a PM)
Edited by AmiiMii, 28 June 2013 - 11:01 PM.
#88
Posted 30 June 2013 - 03:04 PM
#89
Posted 30 June 2013 - 03:14 PM
Unfortunately you won't but from their reaction we can see that they accept it even though they don't allow it. When I released my VIP Patch it was the same. People asked for an official response if it is allowed I evenw as in contact with Njoror before I released it but I never got an official answer.Wish we could get an official answer.
When I asked him if it is ok to release my VDK file I gor this reply:
Sent 07 May 2013 - 06:47 PM
I will check today with our team to see if they are okay with that, and try and get back to you.
I asked him again two days later but that was his last reply to me for this topic. I guess he sent a request to kRO and they never replied but I don't know. The only thing I know is that when I released my VDK file some time later it never got deleted though I posted the link in this forum. I guess as long as it won't do something bad they will accept it.
#90
Posted 30 June 2013 - 07:42 PM
#91
Posted 30 June 2013 - 10:49 PM
#92
Posted 30 June 2013 - 11:58 PM
I would avoid altering the VDK. Chances are you will-_- up your game. Also its reasonable to assume Gravity may make it impossible to permanently alter the VDK. Your textures will turn purple. I think anything else that does not need an unpacker to be fair game.
The person makes a copy of the VDK, then unpacks it. then modifies the graphical files, makes a kind of custom .VDK
(Almost similar to the other games "Patch-00.MPQ" but in another alternate form, using the VDK "00-Patch1.VDK")
Gravity may alter the game to their whim, that's their choice, they may make it impossible, that's their choice, however people make custom "Patches", not use their original versions as the modified versions.
Edited by AmiiMii, 01 July 2013 - 12:03 AM.
#93
Posted 01 July 2013 - 08:29 AM
I would avoid altering the VDK. Chances are you will-_- up your game. Also its reasonable to assume Gravity may make it impossible to permanently alter the VDK. Your textures will turn purple. I think anything else that does not need an unpacker to be fair game.
That's why you should always backup before editing.
Somebody on the the requiem forum actually did a zombie mod, I hope to see the same modding here as well! Post some pics!
Edited by coded, 01 July 2013 - 08:30 AM.
#94
Posted 01 July 2013 - 08:39 AM
#95
Posted 01 July 2013 - 09:11 AM
#96
Posted 01 July 2013 - 09:16 AM
That's the issue. Lets think about how a patch works. The patch opens the VDK, changes files XYZ, then repacks the VDK. Now lets say you have a modified VDK and the patch makes all your custom textures purple. You put back in your backup, but the backup has not been patched with files XYZ. The client already thinks it has patched, and does not put in those files into your VDK. You need to either get a version from a friend or redownload the client.
The Original VDK's are unaltered, as the custom VDK's actually do no harm to the client, as i've tested them, aswell as used them when a patch was put on the client.
Copy Original VDK (Similiar to the MPQ Style of The "Other" game not allowed to be spoken of
Open VDK, Modify graphical files, as said
Repack into Custom VDK that does not use the original versions.
similiar to the other game's layout. Here's a example.
Have you played the other game? (Which is not allowed to be mentioned)
Game is unharmed
Textures can be remodified using copied versions of the original VDK's and so on, so to be exact, custom VDK's are the SAME as custom VDK's. except they're using a different file format.
Also the client will not patch over custom VDK's or whatsoever/launcher.
Edited by AmiiMii, 01 July 2013 - 09:24 AM.
#97
Posted 01 July 2013 - 09:21 AM
That's the issue. Lets think about how a patch works. The patch opens the VDK, changes files XYZ, then repacks the VDK. Now lets say you have a modified VDK and the patch makes all your custom textures purple. You put back in your backup, but the backup has not been patched with files XYZ. The client already thinks it has patched, and does not put in those files into your VDK. You need to either get a version from a friend or redownload the client.
I did some reading on the file structure. I'm not sure if I am allowed to share it or not so I'm just going to say that they would rather make you download the package again rather then trying to edit the VDK package itself because there's more of a chance that it will brake if they patch it.
#98
Posted 01 July 2013 - 09:25 AM
E.G MPQ,DAT.
File Format editing in this game, is the same as other ones almost.
Also, The client does not over-write data, it does not have this sort of protection(s) to over-write your game, i've tested this and even after one patch done to my folder, it hasn't done anything. so the modified VDK's (custom ones) cannot be over-written unless the folder is re-written, or data is read only, and the launcher WILL check all of your files which are the originals, not the customs, and if theres something missing it will write it back to where it belonged.
Edited by AmiiMii, 01 July 2013 - 09:34 AM.
#99
Posted 01 July 2013 - 10:52 AM
#100
Posted 01 July 2013 - 10:58 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users