noticing skill tree issues with the new passives.
They're accessible only from certain aspects of the skill tree. For example. Katar raiders who want to focus on lower attack speed with higher crits, don't gain access to adrenaline rush.
Perhaps, in certain cenarios,
skill likes adrenaline rush, would require either A: Katar Swiftness [raider tree] or B: Critical Strikes [raider tree]
This makes it cost the same investment cost as each tree, but gives both builds access to the passive. ?
In other scenarios it may just be more reasonable to add an additional passive available from the other build, for example the critical build would gain a skill that increases critical severity stacks, increasing critical damage per stack.
I noted this along a lot of different classes.
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Point of Interest Question
Mental Focus. It used to add "Additional Damage/Enhance Damage". To my knowledge this was additional damage with all sources, melee/skills. Now the tooltip reads "Spell Power increase 20%", does this spell no longer affect melee, did it ever? Just curious, as this skill was very important to my BC, however~ My BC doesn't spam very many, if any at all spells to do damage. She uses them for utility, like stuns or a burn.
Edited by Feuer, 17 February 2014 - 09:47 PM.