Idk, I think getting one-shotted by single target killing classes might be sort of necessary in a way, I rarely find myself dropping to anything outside of SB or fist unless I am being focused by a pretty large number of people and my woe character is decidedly mediocre in terms of survivability. Yeah hibram precast plus multiple champs/sinx is pretty rough to get through but on the other side of the coin there are people playing high vit classes like LKs and sinx who pot well that can walk through entire other guilds to break their emp and live through a metric crapton of focused fire. Making them even harder to kill is going to be rough on starting players too.
GR, DR, asprika, tau and GTB already exist as defensive high tier items and all of them have strengths but also weaknesses to exploit. GR/DR are minis even, they aren't as super rare and they offer a needed counterbalance to fist and bomb (which is why I think TE definitely needs them). You can't just default this stuff though because there are always weaknesses. If you have a problem with DR/GR/GTB characters walking through you, get two people to run frost joke. Fiber and use freeze weapons, or use endow and sonic blow. I don't want to see the entire game changed to be dumbed down because some guilds don't want to have to try or adapt, ever work on their character or gear, or feel like they should be able to roll whatever class composition they want with 9 people and still be competitive.
New players do need to be thrown a bone with helping them jump into woe and feel like they can make a difference because it really is night and day when you cross that threshold from not being 99 and geared to hitting max level and getting yourself outfitted decently, but I don't think the answer is to put kiddie bumpers on the whole woe meta.
New players also need expanded pvm content and ways to get them learning the game, in not just woe but pvm/mvp aspects as well. Nothing teaches them other than experienced players. I played pre-renewal RO four different times, from pre-trans to right before renewal, and this is the only time I have stuck with it and it is 100% because of joining a guild that gave me great friends to socialize with, that cared enough to teach me and help me learn and establish myself, and gave me somewhere to belong in game where I found active people to play with. Whereas before I quit to the grind and loneliness. Goats was also huge because not only did it put leveling at a pace that wasn't brainmelting but selling horns gave me my financial start. We need to expand on these turn in ideas because they do make a huge difference to new players. And we need to get older players partying with new people and active playing the game with them, and properly incentivize them to do so. Can't say enough how important that is.
Edited by rojoky113, 04 December 2015 - 07:40 AM.