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WoE Rebalance and Event WoEs


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#301 Heart

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Posted 09 December 2015 - 03:59 AM

I wonder how +50% extra dmg on barricades and players isn't OP.

 

Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.

I don't always have full resists up, and in the last few woes I was NEVER stunned, not even once, because everyone assumes everyone has 100% stun resist and they stop doing things like Dazzler. Even without 100% stun set, it wouldn't matter because no one ever uses stun anymore.(Unless you are expecting to get stunned from Meteor).

 

LFH is not the only thing out there, its the whole 1 vit stun proof meta.


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#302 AlmrOfAtlas

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Posted 09 December 2015 - 04:06 AM

I wonder how +50% extra dmg on barricades and players isn't OP.

 

Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.

I don't always have full resists up, and in the last few woes I was NEVER stunned, not even once, because everyone assumes everyone has 100% stun resist and they stop doing things like Dazzler. Even without 100% stun set, it wouldn't matter because no one ever uses stun anymore.(Unless you are expecting to get stunned from Meteor).

 

LFH is not the only thing out there, its the whole 1 vit stun proof meta.

 

Yes please no more stun proof meta please change scaling to make immunity impossible without 100 vit please D:

 

Please? omg it would be so amazing.


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#303 ShinRyoma

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Posted 09 December 2015 - 07:08 AM

Nerf Little Feather Hat so that the base CRIT boost is 5%, and remove the additional Sharp Arrow bonus. Atm CRIT build SinX can put out atrociously high damage under WoE redux - with DPS akin to a bomber, at 12-15k a hit after GR + Asprika, and capable of pushing over anyone without a blazing fast pot macro and some squishies with just a touch - almost solely due to the CRIT stacking of this hat.

 

>12-15k per hit after gr+asprika

 

Can't picture it being real under woe redux and usual racial gears. Care to paste a link/img of how did you get to such numbers?


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#304 Xellie

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Posted 09 December 2015 - 08:47 AM

 

 

 

>12-15k per hit after gr+asprika

 

Can't picture it being real under woe redux and usual racial gears. Care to paste a link/img of how did you get to such numbers?

 

Since when did GR matter to a sinx?
 


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#305 ShinRyoma

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Posted 09 December 2015 - 09:02 AM

 

Since when did GR matter to a sinx?
 

 

Idk, ask the one who posted it  :heh:


Edited by ShinRyoma, 09 December 2015 - 09:03 AM.

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#306 Xellie

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Posted 09 December 2015 - 09:10 AM

Raw dps

Damage Per Second 27725.84

 

Raw DPS Holy vs undead

Damage Per Second 40387.89

 

Raw DPS vs asprika

Damage Per Second 28264.18

 

Asprika + 30% demi

Damage Per Second 19780.64

 

Asprika + 40% demi

Damage Per Second 16954.86

 

Assuming everyone has an asprika lol

 

Lets do something more real

 

IMMUNE TIME!

 

vs immune + 40% demi

Damage Per Second 24223.82


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#307 ShinRyoma

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Posted 09 December 2015 - 09:25 AM

Sure, if you're talking about damage per SECOND, it's not that hard to reach those values. Your homie there used "a hit". Unless he/she says otherwise, I'll just assume he/she made a mistake.

 

Also, are you considering megs? I'll edit this my current build in a hypothetic scenario where I'd be using megs.

 

Raw DPS

Spoiler

Raw DPS holy vs undead

Spoiler

DPS  holy vs undead asprika

Spoiler

DPS holy vs undead asprika + 30% demi human

Spoiler

DPS holy vs undead asprika + 40% demi human 

Spoiler

 

And Finally , what I believe to be the most common scenario >I< usually face, 40% demi human + immune proxy, no elemental advantage:

Spoiler

 

 

My opinion about nerfing:

Spoiler

 

Love y'all.

 

ry.

 

@edit

Spoiler


Edited by ShinRyoma, 09 December 2015 - 09:57 AM.

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#308 Xellie

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Posted 09 December 2015 - 09:28 AM

it's 7~9k per hit in most average cases.

 

I'll testify to having taken a 15k crit when using gtb + asprika + beret + CK  tho (20% redux)

 

edit: btw I didn't include abrasives, it adds about 10k dps to every scenario kthxbai

 

double edit:

don't break on a crit sin :| that isn't even necessary #sinxrealtalk


Edited by Xellie, 09 December 2015 - 09:49 AM.

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#309 Heart

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Posted 09 December 2015 - 10:21 AM

what weapon is that?

I know its probably 2x megged, but not everyone has a sam spec and 2 megs


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#310 Xellie

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Posted 09 December 2015 - 10:24 AM

what weapon is that?

I know its probably 2x megged, but not everyone has a sam spec and 2 megs

 

It was a bg katar


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#311 ShinRyoma

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Posted 09 December 2015 - 10:25 AM

Critical hits should ignore def, I dont think a SS card would be a good choice. I use a +9 valor katar and only God can judge me, hue.


Edited by ShinRyoma, 10 December 2015 - 12:14 PM.

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#312 Heart

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Posted 09 December 2015 - 10:27 AM

Those DPS are considered with Abrasives used right?

Because if you are telling me those are natural 100% crits, with 2x  I need that built.

 

PS: Can we please get back to fixing God items and MVP cards, instead of classes and builts?

We are gonna end up confusing the GMs and half of the important stuff is gonna get missed out in the process.


Edited by Heart, 09 December 2015 - 10:29 AM.

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#313 Xellie

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Posted 09 December 2015 - 12:40 PM

Those DPS are considered with Abrasives used right?

Because if you are telling me those are natural 100% crits, with 2x  I need that built.

 

PS: Can we please get back to fixing God items and MVP cards, instead of classes and builts?

We are gonna end up confusing the GMs and half of the important stuff is gonna get missed out in the process.

 

No I forgot the abrasives, see my edit xD

 

It doesn't matter anyway, the risk taken by the sinx is so high that it's glass cannon and totally ok. It just is VERY strong. Thank god for Maya purples right?


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#314 Heart

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Posted 09 December 2015 - 12:53 PM

Without gtb, its a lot of button mashing to get past a mindbroken pre-cast thats for sure, also almost 100% 1HKO from fists.


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#315 Undying

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Posted 09 December 2015 - 02:01 PM

1 vit meta has to stay. It has been around for many many many years. If everything requires 100 vit then the game takes steps backwards. 

 

The fundamentals of pre-renewal is the best thing going for Classic. Do not -_- with basic mechanics of the game. Changing the fundamentals would be equivalent to changing Classic into Renewal, literally. 


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#316 Xellie

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Posted 09 December 2015 - 02:07 PM

Well it's too late to remove that meta now anyway


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#317 eboaroli

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Posted 09 December 2015 - 08:57 PM

Meu deus quanta merda eu to lendo aqui, fico envergonhado por outras pessoas.


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#318 eboaroli

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Posted 09 December 2015 - 09:38 PM

I wonder how +50% extra dmg on barricades and players isn't OP.

 

Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.

I don't always have full resists up, and in the last few woes I was NEVER stunned, not even once, because everyone assumes everyone has 100% stun resist and they stop doing things like Dazzler. Even without 100% stun set, it wouldn't matter because no one ever uses stun anymore.(Unless you are expecting to get stunned from Meteor).

 

LFH is not the only thing out there, its the whole 1 vit stun proof meta.

 

Even if due to the high amount of Orc Hero cards on this server (I can't imagine why) and people asssuming that everyone is stun proof, Dazzlers are still a thing and highly used in pretty much any Gvg or inside the castles, you'll always see random gypsies dazzling and minstrels frost joking. Honestly I don't see how it doesnt matter and i can tell if I run 1vit chars without Orc Heros i'll stun every time, and I do see many people stunning in woe, and it's not due to meteor storm.


Edited by eboaroli, 10 December 2015 - 05:02 AM.

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#319 Heart

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Posted 09 December 2015 - 11:04 PM

I didn't read the other pages but i assume you're talking about fallen bishop card, i don't see how it can deal +50% magic damage upon barricades, since they aren't angel/demi. Even if due to the high amount of Orc Hero cards on this server (I can't imagine why) and people asssuming that everyone is stun proof, Dazzlers are still a thing and highly used in pretty much any Gvg or inside the castles, you'll always see random gypsies dazzling and minstrels frost joking. Honestly I don't see how it doesnt matter and i can tell if I run 1vit chars without Orc Heros i'll stun every time, and I do see many people stunning in woe, and it's not due to meteor storm.

 

2 Stun proof head-gears, valk armor, mega resist, 1 vit.


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#320 eboaroli

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Posted 10 December 2015 - 03:14 AM

Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.

 

 

2 Stun proof head-gears, valk armor, mega resist, 1 vit.

 

The point isn't how you get stun-proof, many 1vit classes can't get stun resist from valk armor. What i mean is that stun skills are highly used in WoE, I don't see how you won't stun or don't see stun skills being in a big guild such as Valhalla, that gets into gvgs with the other biggest guilds of this server.


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#321 Xellie

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Posted 10 December 2015 - 03:17 AM

I didn't read the other pages but i assume you're talking about fallen bishop card, i don't see how it can deal +50% magic damage upon barricades, since they aren't angel/demi. Even if due to the high amount of Orc Hero cards on this server (I can't imagine why) and people asssuming that everyone is stun proof, Dazzlers are still a thing and highly used in pretty much any Gvg or inside the castles, you'll always see random gypsies dazzling and minstrels frost joking. Honestly I don't see how it doesnt matter and i can tell if I run 1vit chars without Orc Heros i'll stun every time, and I do see many people stunning in woe, and it's not due to meteor storm.

 

 

FBH also gives a matk bonus on top of the % Which works on EVERYTHING.

 

You can run standard stun resistance gear instead of OH (valk armor, stal golem, mega resists / wiz bg set + flame skull)

 

 


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#322 eboaroli

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Posted 10 December 2015 - 04:18 AM

FBH also gives a matk bonus on top of the % Which works on EVERYTHING.

 

You can run standard stun resistance gear instead of OH (valk armor, stal golem, mega resists / wiz bg set + flame skull)

What i meant is that not all classes can rely on the 50% stun resist from valk armor. The only matk bonus that applies on barricades is the 10% that is shown on attributes, not the 50% like was said earlier.

 

Edit: nevermind, heard a rumor that cades are either demi or angel... why...


Edited by eboaroli, 10 December 2015 - 05:02 AM.

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#323 Xellie

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Posted 10 December 2015 - 04:24 AM

What i meant is that not all classes can rely on the 50% stun resist from valk armor. The only matk bonus that applies on barricades is the 10% that is shown on attributes, not the 50% like was said earlier.

 

I think the only classes that can't do it are performers and priests


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#324 eboaroli

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Posted 10 December 2015 - 04:32 AM

I think the only classes that can't do it are performers and priests

And no less than our friends wizzies 


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#325 Hrishi

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Posted 10 December 2015 - 04:34 AM

And no less than our friends wizzies 

 

BG Set (20%) + Flame Skull card (30%) + 2x Statalctic Golem (20% + 20%) + Mega Resist/Parade Hat (10%).

 

Yes you can.


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