I wonder how +50% extra dmg on barricades and players isn't OP.
Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.
I don't always have full resists up, and in the last few woes I was NEVER stunned, not even once, because everyone assumes everyone has 100% stun resist and they stop doing things like Dazzler. Even without 100% stun set, it wouldn't matter because no one ever uses stun anymore.(Unless you are expecting to get stunned from Meteor).
LFH is not the only thing out there, its the whole 1 vit stun proof meta.
I wonder how +50% extra dmg on barricades and players isn't OP.
Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.
I don't always have full resists up, and in the last few woes I was NEVER stunned, not even once, because everyone assumes everyone has 100% stun resist and they stop doing things like Dazzler. Even without 100% stun set, it wouldn't matter because no one ever uses stun anymore.(Unless you are expecting to get stunned from Meteor).
LFH is not the only thing out there, its the whole 1 vit stun proof meta.
Yes please no more stun proof meta please change scaling to make immunity impossible without 100 vit please D:
Nerf Little Feather Hat so that the base CRIT boost is 5%, and remove the additional Sharp Arrow bonus. Atm CRIT build SinX can put out atrociously high damage under WoE redux - with DPS akin to a bomber, at 12-15k a hit after GR + Asprika, and capable of pushing over anyone without a blazing fast pot macro and some squishies with just a touch - almost solely due to the CRIT stacking of this hat.
>12-15k per hit after gr+asprika
Can't picture it being real under woe redux and usual racial gears. Care to paste a link/img of how did you get to such numbers?
Sure, if you're talking about damage per SECOND, it's not that hard to reach those values. Your homie there used "a hit". Unless he/she says otherwise, I'll just assume he/she made a mistake.
Also, are you considering megs? I'll edit this my current build in a hypothetic scenario where I'd be using megs.
Raw DPS
Spoiler
Critical Damage
9097~9516 (7519~7865 + 1578~1651)
Critical Rate
100%
Time/Hit
0.306s
Minimum Damage
4037 (3337+700)
Average Damage
4400 (3637+763)
Maximum Damage
4768 (3941+827)
Damage Per Second
30424.77
Raw DPS holy vs undead
Spoiler
Hit Ratio
100%
Critical Damage
13453~14048 (11119~11610 + 2334~2438)
Critical Rate
100%
Time/Hit
0.306s
Minimum Damage
5851 (4836+1015)
Average Damage
6388 (5280+1108)
Maximum Damage
6916 (5716+1200)
Damage Per Second
44380.92
DPS holy vs undead asprika
Spoiler
Hit Ratio
100%
Critical Damage
9417~9832 (7783~8126 + 1634~1706)
Critical Rate
100%
Time/Hit
0.306s
Minimum Damage
4095 (3385+710)
Average Damage
4472 (3696+776)
Maximum Damage
4840 (4000+840)
Damage Per Second
31064.7
DPS holy vs undead asprika + 30% demi human
Spoiler
Hit Ratio
100%
Critical Damage
6592~6882 (5448~5688 + 1144~1194)
Critical Rate
100%
Time/Hit
0.306s
Minimum Damage
2866 (2369+497)
Average Damage
3129 (2586+543)
Maximum Damage
3388 (2800+588)
Damage Per Second
21740.75
DPS holy vs undead asprika + 40% demi human
Spoiler
Hit Ratio
100%
Critical Damage
5649~5898 (4669~4875 + 980~1023)
Critical Rate
100%
Time/Hit
0.306s
Minimum Damage
2457 (2031+426)
Average Damage
2682 (2217+465)
Maximum Damage
2904 (2400+504)
Damage Per Second
18634.93
And Finally , what I believe to be the most common scenario >I< usually face, 40% demi human + immune proxy, no elemental advantage:
Spoiler
Hit Ratio
100%
Critical Damage
5074~5309 (4194~4388 + 880~921)
Critical Rate
100%
Time/Hit
0.306s
Minimum Damage
2250 (1860+390)
Average Damage
2453 (2028+425)
Maximum Damage
2660 (2199+461)
Damage Per Second
16970.95
My opinion about nerfing:
Spoiler
I don't know, since I don't have megs I play crit sinx mostly because it's fun and because Xandy needs an emp breaker, so I can't reach those values. As you told me once, it's about moving + potting, not standing still. I'm not sure I'd call the current crit sinx on Classic "broken". Just my 2 cents. Hibrams are somewhat different. my entire guild can be wiped by a mindbroken hibram user. Then again, if we do nerf hibrams, we'll most likely begin and endless whining about what else should be nerfed.
It's true that my guild and some other guilds can't stand playing against the hibram wizzies 's guilds. But we should not play them at all. If the server had proper advertising, we would be playing guilds of our size/experience/server time.
Nerfing would definetely make things better for us, but I also think it's not the optimal solution. If we already gave up on advertising and growth of Classic, then go down the nerfing way.
Love y'all.
ry.
@edit
Spoiler
we have no one else to break - we can barely find the "main classes". let alone an emp breaker. we also heavily rely on last minute breaks to farm some treasure. don't be mean, someone's gotta do it, why not me in my crit sinx? it takes few seconds and i can always use scalpel + shield if shiz happens)
Those DPS are considered with Abrasives used right?
Because if you are telling me those are natural 100% crits, with 2x I need that built.
PS: Can we please get back to fixing God items and MVP cards, instead of classes and builts?
We are gonna end up confusing the GMs and half of the important stuff is gonna get missed out in the process.
No I forgot the abrasives, see my edit xD
It doesn't matter anyway, the risk taken by the sinx is so high that it's glass cannon and totally ok. It just is VERY strong. Thank god for Maya purples right?
1 vit meta has to stay. It has been around for many many many years. If everything requires 100 vit then the game takes steps backwards.
The fundamentals of pre-renewal is the best thing going for Classic. Do not -_- with basic mechanics of the game. Changing the fundamentals would be equivalent to changing Classic into Renewal, literally.
I wonder how +50% extra dmg on barricades and players isn't OP.
Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.
I don't always have full resists up, and in the last few woes I was NEVER stunned, not even once, because everyone assumes everyone has 100% stun resist and they stop doing things like Dazzler. Even without 100% stun set, it wouldn't matter because no one ever uses stun anymore.(Unless you are expecting to get stunned from Meteor).
LFH is not the only thing out there, its the whole 1 vit stun proof meta.
Even if due to the high amount of Orc Hero cards on this server (I can't imagine why) and people asssuming that everyone is stun proof, Dazzlers are still a thing and highly used in pretty much any Gvg or inside the castles, you'll always see random gypsies dazzling and minstrels frost joking. Honestly I don't see how it doesnt matter and i can tell if I run 1vit chars without Orc Heros i'll stun every time, and I do see many people stunning in woe, and it's not due to meteor storm.
I didn't read the other pages but i assume you're talking about fallen bishop card, i don't see how it can deal +50% magic damage upon barricades, since they aren't angel/demi. Even if due to the high amount of Orc Hero cards on this server (I can't imagine why) and people asssuming that everyone is stun proof, Dazzlers are still a thing and highly used in pretty much any Gvg or inside the castles, you'll always see random gypsies dazzling and minstrels frost joking. Honestly I don't see how it doesnt matter and i can tell if I run 1vit chars without Orc Heros i'll stun every time, and I do see many people stunning in woe, and it's not due to meteor storm.
2 Stun proof head-gears, valk armor, mega resist, 1 vit.
Also as a side note, due to heavily 100% stun proof meta, I don't see stun skills being used at all.
2 Stun proof head-gears, valk armor, mega resist, 1 vit.
The point isn't how you get stun-proof, many 1vit classes can't get stun resist from valk armor. What i mean is that stun skills are highly used in WoE, I don't see how you won't stun or don't see stun skills being in a big guild such as Valhalla, that gets into gvgs with the other biggest guilds of this server.
I didn't read the other pages but i assume you're talking about fallen bishop card, i don't see how it can deal +50% magic damage upon barricades, since they aren't angel/demi. Even if due to the high amount of Orc Hero cards on this server (I can't imagine why) and people asssuming that everyone is stun proof, Dazzlers are still a thing and highly used in pretty much any Gvg or inside the castles, you'll always see random gypsies dazzling and minstrels frost joking. Honestly I don't see how it doesnt matter and i can tell if I run 1vit chars without Orc Heros i'll stun every time, and I do see many people stunning in woe, and it's not due to meteor storm.
FBH also gives a matk bonus on top of the % Which works on EVERYTHING.
You can run standard stun resistance gear instead of OH (valk armor, stal golem, mega resists / wiz bg set + flame skull)
FBH also gives a matk bonus on top of the % Which works on EVERYTHING.
You can run standard stun resistance gear instead of OH (valk armor, stal golem, mega resists / wiz bg set + flame skull)
What i meant is that not all classes can rely on the 50% stun resist from valk armor. The only matk bonus that applies on barricades is the 10% that is shown on attributes, not the 50% like was said earlier.
Edit: nevermind, heard a rumor that cades are either demi or angel... why...
What i meant is that not all classes can rely on the 50% stun resist from valk armor. The only matk bonus that applies on barricades is the 10% that is shown on attributes, not the 50% like was said earlier.
I think the only classes that can't do it are performers and priests