
Known Warrior Issues
#51
Posted 26 August 2010 - 02:46 PM
#52
Posted 26 August 2010 - 02:49 PM
I think crosscut needs a 100 second cooldown since it's nearly twice as strong as perfect strike, which has a 60 second cooldown.
Hmm sounds fair. But will never be implemented on account of Paladins "doing what they do" to the game devs. Might I reccomend everyone just become a Paladin? It's the best class in the game. http://forums.warppo...tyle_emoticons/default/happy.gif
#53
Posted 27 August 2010 - 09:40 AM
#54
Posted 27 August 2010 - 09:44 AM
Log is aim based now
It debuffs the opponents aim though.
#55
Posted 27 August 2010 - 09:46 AM
that partand stacked evade.
#56
Posted 27 August 2010 - 09:52 AM
#57
Posted 27 August 2010 - 12:23 PM
#58
Posted 27 August 2010 - 12:25 PM
#59
Posted 28 August 2010 - 08:34 AM
spam aside knigths have gained tremendous attack power and their skills have increased in power. Giving them them 3 times their original pre paris patch damage capability
i do agree crosscut needs to have its damage formula modified in order to do less than that ninja move with the 60 second cd
Barricade needs to have either its cure or slow heal effect removed and perhaps to prevent more problems
time reversal should have its MP consumption increased IN PVP to make it so that it can be a bit more tactical such as with emporia or general player vs player also that skill creates cd inbalences for skills such as two action shot(ranger skill) and daggers(7 daggers on assassins and ninjas) maybe they could look into it too
Sword Dance needs to have its cooldown increased
Edited by codec689, 28 August 2010 - 09:50 AM.
#60
Posted 28 August 2010 - 12:55 PM

Class[Any]: Run run ! running!
Knight: Go SD! i choose you!
-Critical Knock Down-
-Super Wombo Combo-
Class has been killed by Knights
Edit:
Joe Stalker :<
Edit2:
remove sd! is useless! jkajkjakajak xd
Edited by Misuu, 28 August 2010 - 05:15 PM.
#61
Posted 28 August 2010 - 06:17 PM
Knights and paladins need a slight damage increase in PvM. And They need a slight Nerf in pvp Because not many people can compete with Stun lock.
#62
Posted 28 August 2010 - 06:41 PM
and pallys r going 2 have more damage in the next patch i think
#63
Posted 28 August 2010 - 07:12 PM
Glads and myrmidons/Gladiators need the damage formula changed they are Much too weak than they should be Also some cool downs should be lowered slightly for many skills for PvM. the skill buff Bloody Roar is bugged so you don't get the gain.
bloody roar isn't bugged, the % gain to attack just applies to the BASE atk value. this is the same for all other passive skills in which there is a % gain, which applies to the base value.
Edited by xandiel, 28 August 2010 - 07:13 PM.
#64
Posted 30 August 2010 - 12:53 AM
You won't be complaining after the patch I can assure you that.Glads and myrmidons/Gladiators need the damage formula changed they are Much too weak than they should be Also some cool downs should be lowered slightly for many skills for PvM. the skill buff Bloody Roar is bugged so you don't get the gain.
Knights and paladins need a slight damage increase in PvM. And They need a slight Nerf in pvp Because not many people can compete with Stun lock.
#65
Posted 30 August 2010 - 12:55 AM
#66
Posted 31 August 2010 - 07:58 PM
Our damage is too low, our pre-req skills suck, impervious has no point after the update (unless you want to waste 100 points for 50% effectiveness), time reverse takes too much MP per second, revenge doesn't take enough MP per second, needs higher base magic defense (at level 41 I die in one melee spam from a priest after freeze) ummm, there are a few things that need nerfed but I can't think of them at the moment
my BIGGEST complaint is how terrible strength is...I mean really, intelligence raises mp, magic defense and magic damage (fantastic for mages) agility raises hit rate, crit rate and evade rate (amazing for archers and thiefs) health raises HP and defense (amazing for all classes) and then strength...I don't notice any difference when it is equipped, all I see is it slightly raises damage and slightly raises defense...it SUCKS...I assume strength is supposed to be good for warriors but unless it becomes % based for each point it just plain blows so I find myself stacking health + intelligence items
Edited by Hitogoroshi, 31 August 2010 - 09:09 PM.
#67
Posted 31 August 2010 - 08:33 PM
This is for paladin and paladin only, I had a myrmidon but I found it very balanced...
Our damage is too low, our pre-req skills suck, impervious has no point after the update (unless you want to waste 100 points for 50% effectiveness), time reverse takes too much MP per second, revenge doesn't take enough MP per second, needs higher base magic defense (at level 41 I die in one melee spam from a priest after freeze) ummm, there are a few things that need nerfed but I can't think of them at the moment
my BIGGEST complaint is how terrible strength is...I mean really, intelligence raises mp, magic defense and magic damage (fantastic for mages) agility raises hit rate, crit rate and attack speed (amazing for archers and thiefs) health raises HP and defense (amazing for all classes) and then strength...I don't notice any difference when it is equipped, all I see is it slightly raises damage and slightly raises defense...it SUCKS...I assume strength is supposed to be good for warriors but unless it becomes % based for each point it just plain blows so I find myself stacking health + intelligence items
@Damage, Patch increases Paladin's weapons and skills.
@Impervious, I haven't heard anything about that so no comment.
@Time Reverse, that's the penalty for having lower cooldowns and cast times.
@Higher Defense, enchant your armor, Paladins aren't the only ones with low Magic Defense.
#68
Posted 31 August 2010 - 08:39 PM
This is for paladin and paladin only, I had a myrmidon but I found it very balanced...
Our damage is too low, our pre-req skills suck, impervious has no point after the update (unless you want to waste 100 points for 50% effectiveness), time reverse takes too much MP per second, revenge doesn't take enough MP per second, needs higher base magic defense (at level 41 I die in one melee spam from a priest after freeze) ummm, there are a few things that need nerfed but I can't think of them at the moment
my BIGGEST complaint is how terrible strength is...I mean really, intelligence raises mp, magic defense and magic damage (fantastic for mages) agility raises hit rate, crit rate and attack speed (amazing for archers and thiefs) health raises HP and defense (amazing for all classes) and then strength...I don't notice any difference when it is equipped, all I see is it slightly raises damage and slightly raises defense...it SUCKS...I assume strength is supposed to be good for warriors but unless it becomes % based for each point it just plain blows so I find myself stacking health + intelligence items
lol@pallies complaining...
1. agi doesn't increase attack speed.
2. strength, agility, and health all add defense. strength adds the most defense.
3. paladins are tanks, what game has you stack str on a tank? lol. then again, they're not so much tanks post patch zzzzz
4. every class has terrible mdef in general except for mages. so uh, enchant your armor? pallies get highest def with a 3x% block, 5x possible.
5. i dunno, 50% imperv is still good, unless of course you're the type to just stand there and take hits
6. hows sociology working out for you?
Edited by Kazra, 31 August 2010 - 08:40 PM.
#69
Posted 31 August 2010 - 08:43 PM
impervious got nerfed so instead of being 100% for 10 seconds at rank 1 it is now 30% at level one and 50% at level 5, I don't use it that often anyways
revenge and time reverse need to be "flipped" a little so that revenge costs more and time reverse slightly less, maybe 3 mp per second less
if agi doesn't increase attack speed, why do archers stack it for the AAS
I don't have any complaints about PvP because I don't use the skills they are changing anyways, mostly PvE
Edited by Hitogoroshi, 31 August 2010 - 08:44 PM.
#70
Posted 31 August 2010 - 08:46 PM
no one stacks agi for AAS................................. where did you get this from... oh right, dekard.@kazra: bahahaha, at least you aren't as dumb as your friend...soc major? lmao you have terrible memory
impervious got nerfed so instead of being 100% for 10 seconds at rank 1 it is now 30% at level one and 50% at level 5, I don't use it that often anyways
revenge and time reverse need to be "flipped" a little so that revenge costs more and time reverse slightly less, maybe 3 mp per second less
if agi doesn't increase attack speed, why do archers stack it for the AAS
I don't have any complaints about PvP because I don't use the skills they are changing anyways, mostly PvE
TR is more game winning than revenge. Revenge is complete crap in geared pvp since we'd deal nearly no damage at all to paladins. So uh, TR should have more MP cost, k.
Edited by Kazra, 31 August 2010 - 08:47 PM.
#71
Posted 31 August 2010 - 08:48 PM
@kazra: bahahaha, at least you aren't as dumb as your friend...soc major? lmao you have terrible memory
if agi doesn't increase attack speed, why do archers stack it for the AAS
Who said archers stack agi for AAS?
Agi adds aim and evade.
I'm afraid I'm not the dumb one here.
#72
Posted 31 August 2010 - 08:48 PM
#73
Posted 31 August 2010 - 08:50 PM
#74
Posted 31 August 2010 - 08:53 PM
LOL my friend did, I did not, it happened to me the fights before that and he tested it out, and now uses it against me all the time when we pvp...Oh, an issue with warriors, or rather every class in general. People, like Xenocide and his friend, commonly spam friend requests in PvP when they get locked/comboed. This disables us from using skills, which allows them to easily escape and counter. It affects the warrior class alot, so I'm just going to post it here. Suggestion: An option to turn off friend requests.
anyways yes, that would be great, no friend requests, guild requests, etc because classes that physically attack (doesn't work on mages) cant do anything when the request is up
also, it was in the thq version of the forum, but evade rate, aim rate and crit rate makes more sense, thanks for clearing it up
Edited by Hitogoroshi, 31 August 2010 - 08:53 PM.
#75
Posted 31 August 2010 - 08:55 PM
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