

General Ninja Guide [Updated on July 02th. Kage/Oboro guide soon]
#51
Posted 08 August 2012 - 05:58 AM

#52
Posted 16 August 2012 - 09:45 PM

#53
Posted 23 September 2012 - 06:34 PM
I HOPE NO ONE GETS ANGRY FOR ME POSTING THIS
but this ISSSS WHAT I have discovered so far about oboro .____. you can review it if you like some of it you can add it n stuff when we get oboro!!!
YES I COPIED AND PASTED MY POST FROM CS FORUMS lol.. anyway here
___________________________________________________________________________
Otay as everyone who has met me knows, I'm obssesed with Oboros, and I've been trying to think of some nice builds anyway I'll post the 3 I decided on and what they'd mainly focus on in woe.... Though I want opinions on skills you think are better or just builds you think are better in general... lol
Build 1 - Kunai/Debuff
http://irowiki.org/~...l1saArAaOdBdBhn
Description - Mainly this build will set up iron spikes at the entrance of castels to immobleize players much like Extreme Vacume. They will also make use of zenkai which when equiped with a water based weapon can freeze people who are carded with marc at a 20% chance (unless I'm wrong on this). they will also use Happo Kunai to assist in precast with moderate damage 7x7 aoe. Nothing special but a nice debuff precast help build, though it would be wise to drop the kunai in favor of getting Jyusatsu (removes soul links)
Stats - I didn't really do a stat build for this since its sorta subpar imo
Build 2 - Debuff/Killing Strike
http://irowiki.org/~...Ol1s1bnaodBdBhn
Description - This build has the same debuffs as the previous but no iron spikes, instead this build favors dealing damage through Happo Kunai, as well as Killing Strike. Would mostly be employed for stritigic (sp I can't spell I know lol) kills, such as remove a pesky sorcerer, or take out the strings of an enemy precast, this would allow the sura's to focus on taking out AB's or the damage dealers of an opposing precast. Best part of this Build I had 16 left over skill points so it may become even more useful but I'm gonna review the skills more before I make my decision.
Stat Build
Str - 100
Agi - 1
Int - 70
Vit - 120
Dex - 70
luk - 1
(you'll have some stat points remaining use them as you see fit)
Mainly you buff int and dex for cast times, and vit for hp as well as KS damage, Str adds to KS's damage as well.
Build 3 - Mucha Nage
http://irowiki.org/~...sOl3XbnaodBdBhn
Description - This build is similar to the former as in it is a killer build. Instead of focusing on KS (which the skill will still be learned) The oboro will focus more on MN skill, which deals 50~100k damage on average (before damage modifiers) This build most likely be used to oneshot various targets on teh field, and unlike the KS build when using MN the hp won't automatically drop to 1 making MN a spamable skill. It'll be very similar to HSCR of white smiths, These Oboro would also serve as breakers due to their high aspd.
Stat Build -
Str - 80
Agi - 120
Vit - 100
Int - 22
Dex - 1
Luk - 70
Since MN is aspd based agi is your best friend much like with assassins or HSCR smiths, I'm still not sure if its affected by base atk so for now I added str and luk, Int is for more sp. This build will also get moderate damage from KS as well. Though if str doesn't play a role the build should look more like as follows
Str - 1~6
Agi - 120
Vit - 100
Int - 80
Dex - 75
Luk - 1~6
mildly similar to a DB rk other then the fact that AGI is the base stat. Though with that stat build I would suggest dropping KS and other attack skills and picking up most of the debuff skills as well.
Sooooooooo those are all the builds I've thought of so far, haven't decided which I wanna use sooo which do you like, anything you see wrong with my builds? have your own you wanna share? DEW ET! causee I wanna see nya~ <3
Edit: I didn't include gears due to the fact I don't know all of the impending Kagerou/Oboro gears that will be released. Though alot of it will be common sense such as KS build would need hp modifiers, and MN would need aspd boots + armor percing would be nice too IE. Ice pick/Memory of Thantos.
Edited by Kawaiiyui, 23 September 2012 - 06:39 PM.
#54
Posted 12 November 2012 - 06:22 AM
#55
Posted 13 November 2012 - 04:20 PM
#56
Posted 15 November 2012 - 05:36 AM
#57
Posted 20 November 2012 - 11:47 AM
Magic type ninjas anyone?
#58
Posted 20 November 2012 - 12:38 PM
And IF they support non-ninja magic.
#59
Posted 20 November 2012 - 07:15 PM
I am currently playing a Magic Ninja right now but I've been thinking of creating a new char.
I was thinking of making a Kunai Ninja. Right now I have Ninja Suit[1] and Shinobi Sash.
I have no idea how to play Kunai Ninja. Could anyone give me tips/equipment/stats? I'm generally going to be 1:1 hunting. Thank you
#60
Posted 20 November 2012 - 07:24 PM
It's an MVP card, sadly.Giant Octopus Card - Prefix: Watercannon, Armor card, +12% Max HP, allows use of [Waterball] Level 5
Magic type ninjas anyone?
Otherwise it might be fun to mess around with in a select few watery areas (Abyss).
#61
Posted 21 November 2012 - 10:40 AM
#62
Posted 04 December 2012 - 07:59 PM
Edited by CharAznable, 04 December 2012 - 08:00 PM.
#63
Posted 04 December 2012 - 08:05 PM
Magic ninjas are very expensive and slow I mean OBBBOOORRRROOOO... ._____.
Its probably cheaper than Kunai/Shuriken ninja because now kunai kagerou/oboro have to tank instead of cicadaing.
I'd definately go with magic oboro. if you're kagerou, hybrid is not a bad of decision.
I can give anyone who are interested in knowing detailed build/gear for future kagerou/oboro but as i lost interest in iRo, its hard for me to give you guys any info regards to price and stuff.
KS kagerou is still viable after they nerfed coin throw but coin throw is still one of the good pvp skill for kagerou/ninja.
But remember, Vit is vital for any kind of future kagerou or oboro.(good news is that oboro could possibly do insta cast with insane gear selection)
#64
Posted 04 December 2012 - 08:09 PM
And those of you who are asking me about Classic Guide for Ninja, Sorry i was a bit off from Ro for a while. when i have enough stuff on Classic Ro, i will try and make a good guide. but if its similar to pre renewal, i might be able to pull up old guide i made for pre renewal and start from there.
#65
Posted 10 January 2013 - 04:36 AM
Edited by vhino, 10 January 2013 - 04:37 AM.
#66
Posted 10 January 2013 - 11:12 AM
#67
Posted 10 January 2013 - 03:48 PM
K/O is supposed to go into sakkray testing very soon... this month maybe...maybe next month... details are very sketchy since the GMs dont want a ninja riot on their hands...
^ This
lets bring the riot to them any way lol
#68
Posted 04 February 2013 - 07:11 PM
Edited by Darkeiko, 04 February 2013 - 07:12 PM.
#69
Posted 05 February 2013 - 07:32 AM
#70
Posted 19 February 2013 - 11:45 PM
#71
Posted 19 February 2013 - 11:57 PM
it's live on the main Renewal Chaos server.
#72
Posted 20 February 2013 - 10:31 AM
the result is +6 Quad Archel Skeleton Main Gauche deal more damage with KS while +9 Glorious Gradius deal more damage with Throw Kunai
tested using 99/70 Ninja with stats 90 str 99 vit and the rest is luk vs a low level Knight

#73
Posted 26 February 2013 - 03:11 PM
#74
Posted 10 March 2013 - 06:21 AM
#75
Posted 11 March 2013 - 07:09 PM
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