Shall I make it log next weeks winning powerball numbers too?
But yeah, this is way above the level of complexity that is practical to implement in an AI.
Ah, sorry. I'm always at a loss at what will be possible and won't be possible, I really thought the (API?) system would let you build something that let the pet count to 60 (59) and allow the function of not using anything but auto attacks around the 57 seconds mark of those 60 (59) seconds and that the call to do the counting could be internally reset to start counting again from the call to cast painkiller. That was the idea in my head anyway
It's still 60 seconds in the version you got, per changelog. Forgot to set it to 59 seconds.
It's on line 175 of H_SkillInfo.lua
Change :
SkillInfo[MH_PAIN_KILLER ]={"Painkiller",{1,1,1,1,1},{48,52,56,60,64},{1000,800,600,400,200},{1000,1200,1400,1600,1800},{1000,1000,1000,1000,1000},1,{60000,60000,60000,60000,60000}}
To
SkillInfo[MH_PAIN_KILLER ]={"Painkiller",{1,1,1,1,1},{48,52,56,60,64},{1000,800,600,400,200},{1000,1200,1400,1600,1800},{1000,1000,1000,1000,1000},1,{59000,59000,59000,59000,59000}}
I'll do this right now.
My friend was on a 4 day weekend up until today and leveling a level 1 novice to 91 High Priest used up most of my time but i'll be a little more focused on this now and leveling a Rune Knight while i'm thinking on things
While it's always nice to have things fixed I also love to know why things were a problem in the first place, now initially when you sent me the first file you said
I think the issue was that you had either SeraCallLegionLevel=0 or UseSeraCallLegion=0 - we now default to turning both of these to the most rational options, 5 and 1 respectively, since it won't use it anyway without tactics being enabled. Unfortunately in the past the default level for SeraCallLegionLevel was 0, which disabled the skill.
And while this was absolutely 100% correct it should also be noted that on the current live version that's up for download for everyone when you mouse over and get the tooltip for SeraCallLegionLevel it says "Use this level of Call Legion. Overridden by skill tactics." So an end user like me might think that with the other option set as UseSeraCallLegion=1 (which I did have turned on) things would still work and she would summon the Vespa's as the level is set by skill tactics. With the way it works with the version you have sent me I think perhaps the SeraCallLegionLevel may be redundant and retireable in the GUI for the end user if you can set the level in the tactics.
I also still believe that adding call legion on the configuration utility should be represented to the end user as a tickbox next to skill class but I appreciate that adding to a dropdown box is probably alot quicker than changing the entire look of the GUI
My personal list of things to check today include: I think I saw her user P.Needle when set only use Pre Homunc.S skills and I think i saw her use Caprice when set to Homunc.S skills only, but I shall investigate before I come back with this. I do confirm however that if you have her set to Minions and Homunculus.S skills but have P.Needle set to
false in the Homunculus option she will use Caprice which I believe to be unintended behavior? surely she should just auto attack. But during the day I will confirm all of these things, Time to log in!
Edited by deanoreadman3, 02 April 2013 - 01:00 AM.