EDIT - ON A SECOND NOTE, I'VE COME UP WITH A POSSIBLE REVAMP IDEA TO MAKE MONK A BIT MORE WORTHY. This is pretty much what I wished Monks could be given the current state it is in and how it can be improved. So while it is my opinion and design fix, it's still a good basis on what changes the class could get without overpowering them.
PS - Names are weird, blah blah lol.
ohh I like that DPS stance
here is my version that had in mind for a while (but I was to lazy to do it... until I got sick today and also I saw your version that motivated and gave me inspiration to do this finally) + I borrowed your suggestions/idea partially
- Awakening/Power Implantation/Spiritual Bestowment/...
Max level: 5
Passive:
Increases own defense by 10% / 20% / 30% / 40% / 50%
Active:
Cast: Instant / Delay: 3 s / Cost: 10 sp
Increase your and party/raid members <insert one or two stats> for 30 minutes.
for example: Vigor and Hit? or reduced taken damage by x%?
or something else that would be usefull both for monk and party but not just pure tank related (so dps monk would also benefit from this buff)...
- Raging Palm Strike/Raging Blow/...
Max level: 5
Active:
Cast: Instant / Delay: 0 s / Cost: 1 sp / Range: 2 m
Obtain 1 Spirit Sphere.
Attack the enemy continuously to inflict damage equal 17% / 19% / 21% / 23% / 25% of Attack Power
no change in this skill
- Spiritual Cadence/Meditation/Power Absorb/...
Max level: 5 (changed from 1)
Passive
Increases Attack Power by 2 for each point in INT and allows the gaining of Spirit Spheres when using Attack Skills.
Active:
Cast: Instant / Delay: ??? s / Cost: 10 sp
Absorb 3 Spirit Sphere to heal yourself by x% of max (or current dunno what sounds better) health
Skill level would lower cooldown or increase healing amount... values depends on balancing and stuff
- Heavy Tackle/Raging Thrust/Occult Impaction/...
Max level: 5
Active
Cast: Instant / Delay: 0.00 s / Cost: 2 / 3 / 4 / 5 / 6 sp / Range: 2 m
Requires and consumes 3 Spirit Spheres.
Attack the target and 2 nearby enemies by dealing damage equal 37% / 39% / 41% / 43% / 45% of Attack Power and also refresh effect of Throw Spirit Sphere on main target
added the TSS refreshing effect that people mentioned few times
- Glacier Fist/Vital Strike/Crushing Blow/...
Max level: 3 (changed from 5)
Active
Cast: Instant / Delay: 10 s (increased from based 6 second but it may be even bigger value) / Cost: 2 / 3 / 4 / 5 / 6 sp / Range: 2 m
Obtain 2 Spirit Spheres.
Attack the enemy continuously to inflict damage equal 14% / 18% / 21% of Attack Power and also slow enemy by 20% for 2 second (or more/less ...) OR add DoT on target that deal damage equal x% of of Attack Power during x seconds
soft CC or DoT would be helpful imho... CC would help us Monk in PvP vs ranged characters while DoT would help tank monks generate more agro or deal more damage for dps monks
- Lightning Crush/Thunderstrike/Sky Blow/...
Max level: 3
Active
Cast: Instant / Delay: 3 s / Cost: 3 / 4 / 5 sp / Range: .. at least 30% more of the area that it covers now IMHO
Create a shockwave on the ground to inflict damage equal to the 23% / 27% / 32% of Attack Power to 4 (OR 5) surrounding enemies and obtain additional threat of 50% of the damage.
more dmg (idea of Meconopsis) + more targets + bigger zone = better trash/adds control but still not that good as other tanks specially Knight
- Lightning Walk/Snap/Blink/Lightning Snap/Shunpo/...
Max level: 3 (changed from 5)
Active / Teleport
Cast: Instant / Delay: 60 s / 40 s / 20 s / Cost: 2 / 4 / 6 sp /Range: 20 m
Obtain 1 Spirit Sphere.
Move instantly in front of the target and deal damage equal to the 17% / 21% / 25% of Attack Power and stun target for 2 seconds.
currently blinking to moving target in PvP gives us nothing (expect 1 spirit sphere and tiny bit of dmg if skill ofc works and don't bug) because after half second target is out of our melee range unless we use wind elixir or have CC pet....
PvE situation .... well it's kinda nice when Warriors and Sins can knockdown mobs while die blink/jump to them to buy 1~2 second of free&safe dps so why not give also Monks CC in their teleport/jump?
- Zen/Summon Spirit Sphere/Soul Collect/...
Max level: 5
Active / Buff
Cast: Instant / Delay: 240 ~ 120 s / Cost: 0 sp
Obtain 3 Spirit Spheres instantly and reset all cooldowns.
240 s / 210 s / 180 s / 150 s / 120 s skill cooldown
no change in this skill
- Howling Lion/Taunt/Shout/Intimidation/....
Max level: 5
Active / Taunt
Cast: Instant / Delay: 20 ~ 8 s / Cost: 2 / 3 / 4 / 5 / 6 sp / Range: 20 m
Taunt the enemy to make them attack you.
20 s / 17 s / 14 s / 11 s / 8 s skill cooldown
no change in this skill
- Throw Spirit Sphere/Spirit Assault/...
Max level: 5
Active:
Cast: Instant / Delay: 10 s / Cost: 2 / 3 / 4 / 5 / 6 sp / Range: 20 m
Obtain 1 Spirit Sphere.
Fire an Energy Bullet to an enemy at range to inflict damage equal to the 17% / 19% / 21% / 24% / 26% of Attack Power and increase the damage taken from the Monk by 15% for 10 seconds.
no change in this skill or we can use the idea suggested by Meconopsis if original version may have too OP synergy with dps build:
Max level: 3 (changed from 5)
Active:
Cast: Instant / Delay: 10 s / Cost: 2 / 4 / 6 sp / Range: 20 m
Obtain 1 Spirit Sphere.
Fire an Energy Bullet to an enemy at range to inflict damage (17% / 21% / 26% Attack Power damage dealt) and increase the damage taken from the Monk by 10% / 13% / 15% for 10 seconds.
- Fury Explosion/Spiritual Rage/Unity/...
Max level: 5
Active / Buff
Cast: Instant / Delay: 60 s / Cost: 0 sp
Requires and consumes 3 Spirit Spheres.
Increases own Attack Power by 6% / 12% / 18% / 24% / 30% for 30 seconds and enables the use of Guillotine Fist (Asura Strike).
no change in this skill
- Protection Ki/Spiritual Boost/Spiritual Sphere Protection/...
Max level: 5
Active / Buff
Cast: Instant / Delay: 60 s (or 90 s) (changed from 120 s) / Cost: 2 / 3 / 4 / 5 / 6 sp
Requires and consumes 1 Spirit Sphere.
Decreases damage taken by 10% / 20% / 30% / 40% / 50% and increase own Dodge Rate by 3% / 6% / 9% / 12% /15% for 10 seconds
merged Protection Ki with Flee into one skill and lowered bonus dodge rate... dodge rate can be lowered more or even deleted from skill if this skill sound to OP
- Spirit Form/Living Thunder/Avenger/Tiger Stance/...
idea by Meconopsis:
Max level: 5
Toggle / Buff
Cast: 4 s / Delay: 3 s / Cost: 3 / 4 / 5 / 6 / 7 sp
Focus all Spirit to increase Attack Power by 7% / 9% / 11% / 13% / 15%, Dodge rate by 2% / 3% / 4% / 5% / 6% and double the bonus of Spiritual Cadence's Intelligence to Attack Power conversion. This skill cannon be used with Steel Body at the same time.
Ofc dodge rate could be replaced with Hit rate or other dps related stat...
- Steel Body/Mental Strength/Guardian/Dragon Stance/...
Max level: 5
Toggle / Buff
Cast: 4 s / Delay: 3 s / Cost: 3 / 4 / 5 / 6 / 7 sp
Focus all Spirit to increase HP by 7% / 14% / 21% / 28% / 35%, Defense by 40% / 80% / 120% / 160% / 200% and Threat generation by 60% / 120% / 180% / 240% / 300%, but decrease Attack Power by 5%. This skill cannon be used with Spirit Form at the same time.
I changed the Attack Power reducion to 5% since mysticalre said that: "an AoD geared monk gets out-threated by a soul linked AoD geared Ranger" but ofc it may still 10% if someone think that too OP changed.
- Guillotine Fist/Asura Strike/God Wrath/Death Touch/...
Max level: 5
Active
Cast: Instant / Delay: 60 s / Cost: 3 / 4 / 5 / 6 / 7 sp / Range: 5 m (changed from 2m)
Requires Fury state.
Hit the target with a powerful blow to inflict damage equal to the 80% / 95% / 110% / 125% / 140% of Attack Power and stun the target for 4 seconds. Ignores defense of target and have 10% increased chance to hit
new damage values by Meconopsis
defence penetraion by Meconopsis & Gravity (Asura in RO1 bypasses the target's DEF)
increased hit chance by me ... my eyes bleed when I see that my Asura MISS.....
also I suggest a bit biger range for this ultimate skill (if that badass monk from cut-scene could cast his Asura from far far away and make it AoE so we could at least cast if from 5 meters) it's not that long compared to TSS or Lightning Walk but may be helpful in PvP
also bonus thingy
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I HOPE that it's not OP but hey, with proper discussion, sharing opinions and ideas we can "make" perfect and balanced skill rework/buff for Monk that MAYBE GMs will see and share it for Dev... (good joke... good joke)
Edited by Lukiner, 02 October 2013 - 06:31 AM.