Welcome to the Foundry - Classic Foundry - WarpPortal Community Forums

Jump to content


Photo

Welcome to the Foundry


  • This topic is locked This topic is locked
11 replies to this topic

#1 Oda

Oda

    Overseas

  • Community Managers
  • 10134 posts
  • Twitter:@Oda_CM
  • LocationAmatsu
  • Playing:Ragnarok Online

Posted 07 August 2015 - 02:22 PM

Hello there everyone and welcome to the foundry. This is the place for players and production team to brainstorm on projects that will improve and expand our pre-Renewal Loki server. We've had  lots of fun developing these things alongside the community and we're making a push to get a new wave of development going. To keep things organized, we're "cleaning house" in the foundry by archiving older threads and getting new ones started. 

 

Themes has an excellent guide to the many ways Loki is different from Pre-Renewal here

 

Finished Projects: 

 

Revitalizing Prontera by introducing useful NPCs to make it as important to the community as the Eden Group

Asgard Training Village was added as an expansion to the training grounds to help players get from novice to first class and beyond. 

Cooking Update: Caterer in Prontera and Eden group can break 30 minute foods into 5x5minute "snacks" so even if your character dies you can just use another snack. 

Gem stones added to tool dealers sell list so you don't have to convert gems into other gems just to get jems. Jems. 

Customized monster spawns to add usefulness to more maps around Midgard

 

In Progress Projects: 

Asgard Class guide NPCs- we will be having the warper NPCs in Asgard village (they send you to where you turn into your 1st job) offer advice for gear, stats and leveling

 

Challenge Dungeon is our place to introduce a rotating rogues gallery of very tough monsters with tough AI and increased drop and exp rewards 

 

Expanding Jumping Janeway NPCs leveling quests to go above the current level 

 

Classic Test server which will allow us to test before implementing on the live server and run USRC type tournaments with Pre-Renewal mechanics

 

Shelved or Inactive Projects: 

Ulfberht Weapon System: this was a system of new weapons that could be broken down to create enchants that could be used on other Ulfberht weapons

 

We had a project to introduce new usable items for alchemist class characters as well as new types of food, but the skills that create foods or that use items like bombs and potions were "baked into" the client and couldn't be changed to another item. 

 

Restricted item PVP  this was put on hold due to us not having an available map type that could be assigned to prevent certain items from being usable there. 

 

What we are able to change: Currently we are able to add maps from Renewal to Classic, as well as new quests. We can add NPCs and non-headgear equipment as long as they use a pre-existing pre-Renewal sprite. 

 

What we aren't able to change (yet): We cannot add new monsters or headgears due to the way that the game client reads sprite data. Enchants do not display on enchanted items. We cannot add a after use delay to items shorter than 1 second. New game modes, like a Woe Training Edition type non-trans class PVP are difficult or not currently possible to implement as we have a limited number of map types available. These map types set the rules of what skills, items and character are allowed on a map 

Future goals: We are proposing to our development studio in Korea to get Loki working on a Renewal client, with Pre-Renewal mechanics. This would make it easier to provide additional development support to Loki and we would benefit from the quality of life improvements that Renewal has received over the years. 

 

We're working towards getting Classic development back on track after several months spent on making the Thor migration happen and cleaning up the issues resulting from that migration. Loki population has grown with players from pRO and from the efforts of Classic community members to raise awareness of our Pre-Renewal server. 


  • 4

#2 Ramses

Ramses

    Awarded #1 Troll

  • Members
  • 861 posts
  • Playing:Nothing

Posted 07 August 2015 - 03:05 PM

 

 

Expanding Jumping Janeway NPCs leveling quests to go above the current level 

 

 

 

 even now janeway is a way for bots to get their farmers faster than regular leveling...by doing that it'll benefit bots more than players    ( we already got TI quests to level anyways). What about letting trans chars do the quest chain again?.


  • 0

#3 6773131031232342973

6773131031232342973

    Too Legit To Quit

  • Members
  • 1225 posts
  • Playing:Ragnarok Violet
  • Server:Best ragnarok

Posted 07 August 2015 - 03:12 PM

Nice very nice


  • 0

#4 Xellie

Xellie

    Valkyrie

  • RO Fungineering
  • 18610 posts
  • Twitter:@nekoxellie
  • LocationValhalla
  • Playing:Ragnarok Online
  • Server:Europe ban!

Posted 07 August 2015 - 06:40 PM

fingers crossed kRO wants to help!


  • 0

#5 Themes

Themes

    Too Legit To Quit

  • Members
  • 1411 posts
  • Playing:Nothing

Posted 07 August 2015 - 10:03 PM

Cool, I hope this is a sign of things to come!

 

Is this going to contain a list of most of the projects currently being focused on? I noticed there's no mention of any of the WoE proposals (newbie gear, 2.0 forts, god item) or the KVM system.

 

I'm curious about the extension of Janeway, a lot of people seem to want it to work for Trans characters, but I'd like to see it help ease players into the game after the initial 1-70 jump first.


Edited by Themes, 07 August 2015 - 10:04 PM.

  • 0

#6 Gn1ydnu

Gn1ydnu

    Too Legit To Quit

  • Members
  • 2077 posts
  • LocationBoston
  • Playing:Ragnarok Online
  • Server:Classic

Posted 08 August 2015 - 04:49 AM

Looks very promising. It's good to know what can be done and what can't be done. It's also huge to know why certain things were shelved.

Hope thors is all good and can't wait to see the renewal interface!
  • 0

#7 Greyhame

Greyhame

    Amateur Blogger

  • Members
  • 102 posts
  • LocationBrazil
  • Playing:Ragnarok Online
  • Server:Classic

Posted 08 August 2015 - 08:39 PM

I'm happy to see good improvements on the way! When test server is ready, can we have a adopted-only 7v7? So much fun.


  • 0

#8 Xellie

Xellie

    Valkyrie

  • RO Fungineering
  • 18610 posts
  • Twitter:@nekoxellie
  • LocationValhalla
  • Playing:Ragnarok Online
  • Server:Europe ban!

Posted 08 August 2015 - 09:50 PM

lmao baby pvp

 

that could be fun


  • 0

#9 6773131031232342973

6773131031232342973

    Too Legit To Quit

  • Members
  • 1225 posts
  • Playing:Ragnarok Violet
  • Server:Best ragnarok

Posted 08 August 2015 - 09:52 PM

novice pvp plox only novice lvl1 figthing like gladiators !


  • 0

#10 lyndel84

lyndel84

    I made it Off Topic

  • Members
  • 84 posts

Posted 09 August 2015 - 03:17 AM

Could you please look into the possibility of creating a Endless Tower 2.0?

I think it wouldn't be too hard to do or is it?

 

Just use the same map but put in different monsters and other MVP's.

 

Also, since we already had so many Monster Spawn Changes, how about removing/replacing those stupid Fake Angels from Geffenia? They are annoying, worthless and do not fit the overall theme of the dungeon at all imo.


  • 0

#11 Kaymaru

Kaymaru

    I made it Off Topic

  • Members
  • 23 posts
  • Playing:Nothing

Posted 09 August 2015 - 06:18 AM

Are new instances something within the team's capabilities? 


  • 0

#12 Themes

Themes

    Too Legit To Quit

  • Members
  • 1411 posts
  • Playing:Nothing

Posted 09 August 2015 - 10:17 AM

I think they can use the Orc Memorial Dungeon instance slot as they had initially proposed using for the Renewal instances, they could probably copy + paste a lot of the ET scripts, but I think it's probably a long term project (and would have to be HEAVILY checked to make sure there's no bugs or potential exploits).


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users