I think everyone can see the big picture (well hopefully) but some skills, I think should work over walls.
That's what makes certain things unique, but it should never be something that's so crippling and punishing that it is almost possible to counter or encourages people to use slaves.
I think getting a clutch stasis off actually requires more effort than most people give it.
My whole point is that we are only attacking the symptoms but not the root cause itself. Sorry but it's so easy to see but we just fail to see it over and over.
Is Stasis OP? Yes
Why is it OP? Because it disables the whole 27x27 area.
Is it spammable? No, 5 min cooldown.
Why is it OP with 5 min cooldown? Because alt warlocks
Is it OP w/o alt warlocks? Not really, 5 min cooldown.
Is the skill at fault? No
Is the player at fault who runs alt warlocks? Yes, alt warlocks bypasses cooldown.
Soo... you have your root cause right there... is not the skill itself but the ability to run alt characters is what makes it OP.
Of course, we don't want to address the main root cause which is to not let people run alt characters because everyone will rage quit... so what do we do? attack the skill itself.
Ragnarok 101.
PS: I don't like Stasis but I like less how naive we are because are just biased and want to get away with what we want.
PS2:
Stasis
Fixed Cast Time: 1 second
Variable Cast Time: 3 seconds
Skill re-use Delay: 5 minutes
Global Skill Delay: 2 seconds
AoE: Level 1: 19x19
Level 2: 21x21
Level 3: 23x23
Level 4: 25x25
Level 5: 27x27
Duration: 5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 }
(If this value becomes negative, the duration is set to 0)